Santeri Salmijärvi's repositories

prosper

Toy Vulkan renderer with sporadic progress

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zed

Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

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dotfiles

My configs and scripts

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wheels

Custom allocators and containers. Kind of academic in nature, but tries to be simple and efficient.

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skunkwork

A shadertoy feature creeping into demotool territory

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recs

Let's learn about template sorcery and ECSs

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yuki

CPU ray tracing renderer based on pbrt-v3

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vulkan-api-docs

Vulkan API documentation action to the vscode editor context menu (C, C++).

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super_rustycom

A very much wip snes-emu

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graffathon2023

Forked from https://github.com/sndels/skunkwork

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i3status-rust

Very resourcefriendly and feature-rich replacement for i3status, written in pure Rust

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aoc22

This time with zig

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slotmap

Homogeneous container with fast insertions, removals and queries

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ply-rs

A small library to read/write ascii and binary PLY (Polygn File Format) files.

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allocators-rs

Linear bump allocator and scoped stack allocator in Rust

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aoc21

Let's give this Haskell thing another go

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graze

Shirley's ray tracing books in CUDA

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rasterry

WIP software renderer loosely mirroring GL conventions

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libgl3w

A pre-generated static gl3w-build

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cubnature

Our demo hacked together at Graffathon 2019

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pbr-playground

Raymarcher with pbr shading and extensive post-processing

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aoc18

My solutions written in Haskell

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (Forked for shallow submodule clone on Mojave fixes)

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codeclean

A multi-process cleaner of c-style comments and empty lines coded as a course project

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naiverend

A graphics renderer for learning purposes

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radiodiodi2018

Radiodiodi site 2018

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nerdbar.widget

Übersicht system information bar for use with kwm window manager.

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aoc17

My solutions written in rust

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