Simon Chauvin's repositories
Unity-Boilerplate
A simple boilerplate for any Unity game. It contains an intro screen, an in game menu, a gitignore and Unity is set for Git use.
Unity-Blob-Detection
Unity C# implementation of a blob detection algorithm based on the Laplacian of the Gaussian.
Sobel-Feldman-Edge-Detection
Unity C# implementation of an edge detection algorithm based on the Sobel Feldman operator.
Drawings-Retrieval
Openframeworks application for retrieving drawings from a basic webcam.
Stream-Website
The website for Stream.
AtmosphericScattering
Atmospheric Scattering for Unity
Eclaircies-Website
Website for Eclaircies.
ggj2018
Our game for the Global Gam Jam 2018.
Klak
Creative coding library for Unity
LD38
My game for the 38th Ludum Dare
Marching-Cubes
Marching cubes in Unity
NaiveViableLookingNBody2DSystemGenerator
A 2D n-body system generator that looks and feels viable.
Orbits-Website
Website for Orbits.
Procedural-Noise
Simple examples of noise algorithms in Unity
retroplant
Game for the Alt Ctrl Game Jam 2016 using an overhead projector.
SEGI
A fully-dynamic voxel-based global illumination system for Unity
temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Wave-Me-Website
Website for Wave Me
yojimbo
A network library for client/server games with dedicated servers