Simon Chauvin's repositories

Unity-Boilerplate

A simple boilerplate for any Unity game. It contains an intro screen, an in game menu, a gitignore and Unity is set for Git use.

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Unity-Blob-Detection

Unity C# implementation of a blob detection algorithm based on the Laplacian of the Gaussian.

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Sobel-Feldman-Edge-Detection

Unity C# implementation of an edge detection algorithm based on the Sobel Feldman operator.

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Drawings-Retrieval

Openframeworks application for retrieving drawings from a basic webcam.

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FM-Unity

Helper scripts for Unity.

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imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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Stream-Website

The website for Stream.

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AtmosphericScattering

Atmospheric Scattering for Unity

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Eclaircies-Website

Website for Eclaircies.

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game-math

Free open-source math library for games.

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ggj2018

Our game for the Global Gam Jam 2018.

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Klak

Creative coding library for Unity

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LD-43

My game for the 43rd Ludum Dare

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LD38

My game for the 38th Ludum Dare

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Marching-Cubes

Marching cubes in Unity

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NaiveViableLookingNBody2DSystemGenerator

A 2D n-body system generator that looks and feels viable.

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Orbits-Website

Website for Orbits.

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Procedural-Noise

Simple examples of noise algorithms in Unity

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retroplant

Game for the Alt Ctrl Game Jam 2016 using an overhead projector.

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SEGI

A fully-dynamic voxel-based global illumination system for Unity

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temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

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thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

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Vovo

My game for the Digital Art Jam.

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Wave-Me-Website

Website for Wave Me

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Website

My own personal website.

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yojimbo

A network library for client/server games with dedicated servers

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