Peter (shuningzhou)

shuningzhou

Geek Repo

Location:Canada

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Peter's repositories

a-star-algorithm

C++实现的高效A*算法

License:MITStargazers:0Issues:0Issues:0

algorithm-visualizer

:fireworks:Interactive Online Platform that Visualizes Algorithms from Code

License:MITStargazers:0Issues:0Issues:0

bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

License:Apache-2.0Stargazers:0Issues:0Issues:0

bounce

Bounce is a 3D physics engine for games.

Language:C++License:ZlibStargazers:0Issues:1Issues:0

bounce_lite

Bounce Lite is a simple 3D physics engine for games.

License:ZlibStargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

Chipmunk2D

A fast and lightweight 2D game physics library.

License:MITStargazers:0Issues:0Issues:0

Clouds

Cloud rendering test

Language:C#License:MITStargazers:0Issues:1Issues:0

clstm

A small C++ implementation of LSTM networks, focused on OCR.

License:Apache-2.0Stargazers:0Issues:0Issues:0

ConfuserEx

An open-source, free protector for .NET applications

License:MITStargazers:0Issues:0Issues:0

fabric-fabrik-fullbody-ik

Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)

License:MITStargazers:0Issues:0Issues:0

FossilDelta

An efficient delta compression algorithm written in C#

License:NOASSERTIONStargazers:0Issues:0Issues:0

Fusion

Unity Physics on GPU

License:MITStargazers:0Issues:0Issues:0

GeometRi.CSharp

Simple and lightweight computational geometry library for .Net

License:MITStargazers:0Issues:0Issues:0

GoFish

A multiplayer turn-based card game made with Unity and the SocketWeaver SDK

Language:C#Stargazers:0Issues:1Issues:0
Stargazers:0Issues:0Issues:0

ImpulseEngine

Simple, open source, 2D impulse based physics engine for educational use.

License:ZlibStargazers:0Issues:0Issues:0

jitterphysics

A cross-platform, realtime physics engine for all .NET apps.

License:MITStargazers:0Issues:0Issues:0

LockstepFramework

Framework for lockstep RTS, TD, and MOBA games.

License:MITStargazers:0Issues:0Issues:0

MIConvexHull

A .Net fast convex hull library for 2, 3, and higher dimensions.

License:MITStargazers:0Issues:0Issues:0

PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

Language:C++License:MITStargazers:0Issues:1Issues:0

Randomation-Vehicle-Physics

Vehicle physics system for the Unity engine.

Stargazers:0Issues:0Issues:0

reactphysics3d

Open source C++ physics engine library in 3D

License:ZlibStargazers:0Issues:0Issues:0

RedBus

A simple EventBus / MessageBus library in C#

License:MITStargazers:0Issues:0Issues:0

SharedMemory

C# shared memory classes for sharing data between processes (Array, Buffer and Circular Buffer)

License:NOASSERTIONStargazers:0Issues:0Issues:0

SharpNav

Advanced Pathfinding for C#

License:NOASSERTIONStargazers:0Issues:0Issues:0

superpowers-asset-packs

CC0-licensed asset packs for your games

License:CC0-1.0Stargazers:0Issues:0Issues:0

Unity-Racing

Simple Unity game. :red_car: The game (scene) consist of: main character (car) with camera, road, small city and decoration.

Stargazers:0Issues:0Issues:0

UnityNativeScripting

Unity Scripting in C++

License:MITStargazers:0Issues:0Issues:0

VelcroPhysics

High performance 2D collision detection system with realistic physics responses.

License:MITStargazers:0Issues:0Issues:0