Peter's repositories
a-star-algorithm
C++实现的高效A*算法
algorithm-visualizer
:fireworks:Interactive Online Platform that Visualizes Algorithms from Code
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
bounce_lite
Bounce Lite is a simple 3D physics engine for games.
Chipmunk2D
A fast and lightweight 2D game physics library.
clstm
A small C++ implementation of LSTM networks, focused on OCR.
ConfuserEx
An open-source, free protector for .NET applications
fabric-fabrik-fullbody-ik
Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)
FossilDelta
An efficient delta compression algorithm written in C#
Fusion
Unity Physics on GPU
GeometRi.CSharp
Simple and lightweight computational geometry library for .Net
ImpulseEngine
Simple, open source, 2D impulse based physics engine for educational use.
jitterphysics
A cross-platform, realtime physics engine for all .NET apps.
LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
MIConvexHull
A .Net fast convex hull library for 2, 3, and higher dimensions.
PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Randomation-Vehicle-Physics
Vehicle physics system for the Unity engine.
reactphysics3d
Open source C++ physics engine library in 3D
RedBus
A simple EventBus / MessageBus library in C#
SharedMemory
C# shared memory classes for sharing data between processes (Array, Buffer and Circular Buffer)
SharpNav
Advanced Pathfinding for C#
superpowers-asset-packs
CC0-licensed asset packs for your games
Unity-Racing
Simple Unity game. :red_car: The game (scene) consist of: main character (car) with camera, road, small city and decoration.
UnityNativeScripting
Unity Scripting in C++
VelcroPhysics
High performance 2D collision detection system with realistic physics responses.