Kamek
a nice code injection engine for Wii games - (c) Treeki 2010-2018
Introduction
Kamek is an engine for injecting custom code into Wii games - it's designed for New Super Mario Bros. Wii, but it should work with many other games as well.
(This is a fully rebuilt version of the toolchain I developed from 2010 to 2013 for the Newer Super Mario Bros. Wii project. It cannot build Newer in its current form, but this may be possible later.)
TODO
-
Port some of the Newer hacks to this
-
More testing
Requirements
To build and run the Kamek linker:
- .NET Framework 4.5 (Mono support for non-Windows OSes is a definite goal, may not be functional just yet)
To compile code:
- Freescale 'CodeWarrior Special Edition' for MPC55xx/MPC56xx v2.10
Support for other compilers such as GCC and Clang is not planned. (C++ code generated by these compilers uses a different ABI to CodeWarrior, so features like classes and virtual inheritance only work properly when CW is used.)