sebastianhein

sebastianhein

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Company:Unity Technologies

Location:Berlin

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sebastianhein's starred repositories

Indirect-Rendering-With-Compute-Shaders

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

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UnityShaderStripper

Modular utilities for shader stripping to drastically improve Unity build times

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UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

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ProjectAuditor

Project Auditor is an experimental static analysis tool for Unity Projects.

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GenericRecorder-MovieRecorderPlugin

FrameRecorder recorder plugin to record MP4's with audio using Unity API's only.

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ToolsCollection

A collection of all the small tools we

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xtion

Proof-of-Concept kernel driver for ASUS Xtion PRO LIVE

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