sebastianhein

sebastianhein

User data from Github https://github.com/sebastianhein

Company:Unity Technologies

Location:Berlin

GitHub:@sebastianhein

sebastianhein's repositories

urp_kawase_blur

URP renderfeature test project

sss-unity

Sub Surface Scattering Approximation Shader for Unity 3D

Language:GLSLLicense:MITStargazers:89Issues:7Issues:0

urp-ssao

Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline

shadergraph-mipmap-fog

Sample implementation of mipmap fog using URP and ShaderGraph

Language:HLSLStargazers:18Issues:1Issues:0

msaa-shadow-fix

A little fix for the directional shadows with msaa enabled in Unity3d.

Language:ShaderLabLicense:MITStargazers:12Issues:1Issues:0