sebastianhein

sebastianhein

Geek Repo

Company:Unity Technologies

Location:Berlin

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sebastianhein's repositories

urp_kawase_blur

URP renderfeature test project

sss-unity

Sub Surface Scattering Approximation Shader for Unity 3D

Language:GLSLLicense:MITStargazers:86Issues:7Issues:0

urp-ssao

Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline

shadergraph-mipmap-fog

Sample implementation of mipmap fog using URP and ShaderGraph

Language:HLSLStargazers:17Issues:0Issues:0

msaa-shadow-fix

A little fix for the directional shadows with msaa enabled in Unity3d.

Language:ShaderLabLicense:MITStargazers:12Issues:0Issues:0
Language:C#Stargazers:8Issues:0Issues:0