Sean Baxter's repositories
mgpu-shaders
moderngpu algorithms for C++ shaders
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
bloomberg-present
bloomberg C++ meeting
carbon-lang
Carbon language specification and documentation.
compile-time-init-build
C++ library for composing modular firmware at compile-time.
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
floor_examples
example programs for https://github.com/a2flo/floor (dnn, nbody, warp, hlbvh, path tracer, other)
llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
rapidjson
A fast JSON parser/generator for C++ with both SAX/DOM style API
SPIRV-Headers
SPIRV-Headers