Sean Baxter's repositories
vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
vulkan_compute
Vulkan compute shader experiment
vk_device_generated_cmds
Vulkan sample on VK_NV_device_generated_commands
nvidia_segfault_merge
glSpecializeShader segfaults on merge compute shader
bde-tools
Circle fork of bde-tools
ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
cmake
cmake with Circle support
gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
GLSL-PathTracer
A GLSL Path Tracer
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
intel_bug
Intel driver freak out with multiple buffers per module
intel_segfault
Segfault in glLinkProgram
nrvo
named return value optimization tests
nv_rtkhr_segfault
nvidia vk driver segfault
QDA
quoted default arguments
segfault_nvidia
driver segfault
segfault_nvidia2
nvidia glSpecializeShader segfault
shadertoy_bug
shadertoy bug against nvidia SPIR-V driver
spacevim
My vim SpaceVim-based config
viewer_bug
Another nvidia driver bug
vk_order_independent_transparency
Demonstrates seven different techniques for order-independent transparency in Vulkan.
vk_raytrace
Ray tracing glTF scene with Vulkan
vk_raytracing_tutorial
Vulkan ray tracing tutorials
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
vulkan-guide
Work in progress code for a introductory guide to vulkan
VulkanSamples
Vulkan Samples