saphiresouldier / GPURaytraceUnity

GPU Compute-Shader Based Raytracer running inside Unity, done for learning purposes.

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GPURaytraceUnity

GPU Compute-Shader Based Raytracer running inside Unity, done for learning purposes. Can render sphere primitives or triangle meshes using unitys camera.

Emitting sphere rendering trianglemesh rendering sphere rendering

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GPU Compute-Shader Based Raytracer running inside Unity, done for learning purposes.

License:MIT License


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Language:C# 86.9%Language:ShaderLab 13.1%