Phil Gosch (saphiresouldier)

saphiresouldier

Geek Repo

Location:Graz, Austria

Home Page:http://www.saphirestudio.at

Twitter:@SaphireSouldier

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Phil Gosch's repositories

LD40_ForgottenMachines

Ludum Dare 40 Jam entry by Phil Gosch (SaphireS).

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GPURaytraceUnity

GPU Compute-Shader Based Raytracer running inside Unity, done for learning purposes.

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SaphRay

A simple C++ raytracer, written from scratch for learning purposes.

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instabot.py

Instagram bot. It works without instagram api, need only login and password. Write on python.

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RootsyTootsyPlatformer

GlobalGameJam 2023 project

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appleseed

appleseed is a modern, physically-based production renderer.

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BrotherhoodOfNode

A node based graph editor for Unity3D

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ColorfulDomains

Little python gui application for domain coloring.

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cortex

Libraries for visual effects software development

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vuforia4unreal

Augmented Reality with Vuforia and Unreal Engine 4.16

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DiligentFX

High-level rendering components

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gaffer

Gaffer is an open source application framework designed specifically for creating tools for use in visual effects production.

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gl_cadscene_rendertechniques

OpenGL sample on various rendering approaches for typical CAD scenes

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MetaBalls

MetaBalls glory in Unity3D

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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renderer-cuda

CUDA version of my renderer (real-time raytracing!)

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SaphField

SDF Editor

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Shmupmas

Current: Initial stage of shader based raymarching for cloud simulation in games. Small toybox game for mobile devices, intended as playground for developing and testing libraries and frameworks I intend to reuse in my other projects.

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Vulkan_Meshrenderer

3D Model viewer using Vulkan written in C++

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xMasMachine

Result of Second Open GameJam at Graz Technical University

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