Samuel Cho (SamuelCho)

SamuelCho

Geek Repo

Company:Ubisoft

Location:San Francisco

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Samuel Cho's starred repositories

N64Recomp

Tool to statically recompile N64 games into native executables

Language:C++License:MITStargazers:6258Issues:0Issues:0

RealtimeMeshComponent

Unreal Engine 5 plugin component for rendering runtime generated content.

Language:C++License:NOASSERTIONStargazers:1513Issues:0Issues:0

GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

Language:C++License:MITStargazers:4191Issues:0Issues:0

GameplayAbilitySystem_Aura

Online repo for Gameplay Ability System Course

Language:C++Stargazers:325Issues:0Issues:0

DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

Language:BatchfileLicense:Apache-2.0Stargazers:3492Issues:0Issues:0

PixivUtil2

Download images from Pixiv and more!

Language:PythonLicense:BSD-2-ClauseStargazers:2330Issues:0Issues:0

AnimeGAN

A Tensorflow implementation of AnimeGAN for fast photo animation ! This is the Open source of the paper 「AnimeGAN: a novel lightweight GAN for photo animation」, which uses the GAN framwork to transform real-world photos into anime images.

Language:PythonStargazers:4457Issues:0Issues:0

quadplay

The quadplayâśś fantasy console

Language:JavaScriptLicense:NOASSERTIONStargazers:882Issues:0Issues:0

Sourcetrail

Sourcetrail - free and open-source interactive source explorer

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FeaxRenderer

Directx 12 toy engine

Language:MathematicaStargazers:32Issues:0Issues:0

smaa

SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.

Language:C++License:NOASSERTIONStargazers:954Issues:0Issues:0

par

single-file C libraries from Philip Allan Rideout

Language:CStargazers:860Issues:0Issues:0

TaskScheduler

Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.

Language:C++License:MITStargazers:550Issues:0Issues:0

Indirect-Rendering-With-Compute-Shaders

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

Language:C#Stargazers:669Issues:0Issues:0

FiberTaskingLib

A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.

Language:C++License:Apache-2.0Stargazers:921Issues:0Issues:0

Anime4K

A High-Quality Real Time Upscaler for Anime Video

Language:Jupyter NotebookLicense:MITStargazers:18158Issues:0Issues:0

EAStdC

EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.

Language:C++License:NOASSERTIONStargazers:484Issues:0Issues:0

EAThread

EAThread implements a unified cross-platform interface for multithreaded programming.

Language:C++License:NOASSERTIONStargazers:295Issues:0Issues:0

bhh

Bounding Halfspace Hierarchy

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aabo

Axis Aligned Bounding Octahedron

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hexprism

Hexagonal Prism Bounding Volume

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pmtech

Lightweight, multi-platform, data-oriented game engine.

Language:C++License:MITStargazers:875Issues:0Issues:0

rizz

Small C game development framework

Language:CLicense:BSD-2-ClauseStargazers:786Issues:0Issues:0

debug-draw

Immediate-mode, renderer agnostic, lightweight debug drawing API.

Language:C++Stargazers:499Issues:0Issues:0

fw-public

Public source code from Filmic Worlds, LLC.

Language:C++License:CC0-1.0Stargazers:136Issues:0Issues:0

tonemapper

Tone Mapper

Language:C++License:MITStargazers:69Issues:0Issues:0

wavefunctioncollapse

Walk through an infinite, procedurally generated city

Language:C#License:MITStargazers:4524Issues:0Issues:0

dust3d

Dust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more.

Language:C++License:MITStargazers:2951Issues:0Issues:0

deep-gbuffers

Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL

Language:C++Stargazers:39Issues:0Issues:0

ltc_code

Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"

Language:PHPLicense:NOASSERTIONStargazers:406Issues:0Issues:0