salvador235's repositories

Oot-1.2-modded-patches-and-Fixed-Scene-patches

I mod the decompressed game so the delay screen fix is fixed and text speed is faster. And the fixed scene hack fixes actors. There are some actors I added though like in Link's house and the Deku Tree.

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Oot-MQ-Debug-beta-bowling-actors-recreation

I add bomb flowers, 2 eye switches, and a bubble in the bombacu bowling alley like the beta. This overwrites empty space at 35CE050 so it maybe could interfere if you use sharp ocarina maybe for new scenes? Unsure. One is a bps patch and the other is a txt patch. These patches only work if your game ends in z64.

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Ocarina-of-Time-Fixed-Scene-Hack-with-added-actors-mod

I added at least 1 actor in random scenes. This is my fixed scene hack with the added actors mod. Some folders include the Redux mod too from romhacking.net. Fixed Scenes fixes actors and objects. The objects I fix are mostly in cutscenes. Redux isn't my mod. Credits go to Saneki and ShadowOne333 for the Redux mod from romhacking.net. And Credits for other people for Redux include MattKimura, Roman971, TestRunnerSRL, AmazingAmpharos, Krimtonz, Fig, rlbond86, KevinPal, junglechief, mzxrules, Zel, SkilarBabcock, and Admentus. And the Author named Maroc from that site too.

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Switch-Dungeons-Zelootma-rom-hack-bps-patches

Its my personal hack for Zelda Ocarina of Time MQ Debug. I mostly try to add 32 permanent switch flags per scene. There could be less in smaller scenes though. And the text addon ones are the finished ones with npcs having more text. I'm unsure if they have problems with other text ids to crash or something. Haven't tested the whole game yet. I had to remove Bongo out of the deku tree sprout tale cutscene since his fist attack would crash the game. I also fixed the tower of rupees in the Fire Temple and Hyrule Field. The final ones currently are ones that say, "Escape Ganon Castle 3 fix Market Doors fix no garbage data Cucco in LH silo fix." I fixed the 3 Shadow Temple torches. The Normal Link patch version is Link with his prerendered model but that is a older patch. I believe the one's that don't say, "Link's hat" are the normal link ones. I think theres a duplicate of the normal link patch I could not delete since I renamed it without "normal link" as the patch's name was too long. The version before that ends with, "bombs no garbage data Cucco in LH silo fix" is the version with the normal title screen actors with the trees. I should maybe rename it though.

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Majora-s-Mask-1.0-U-Redux-Final-with-English-Map-Select-and-Grotto-hole-fix-in-Path-to-Goron-Village

This is for the November 24, 2020 Redux patch only. I have a cheat patch version for it too. Credits for Redux go to Saneki, Maroc, ShadowOne333, GhostlyDark, darklord92, fkualol, ozidual, and Admentus. Also credits go to Aria Eiyuu for translating the bottem part of my English Map Select. I did the map ones. Update, Idk if this is the final Redux version now though. I wish I could rename the folders.

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Oot-1.0-U-modded-with-faster-text-and-some-text-fixes-bps-patches

It has faster text, includes a English Map Select, and fixes some text in the game.

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Switch-Dungeons-Zelootma-rom-hack-updated-with-some-scenes-redone-bps-patches

Switch Dungeons uses 32 switch flags and 32 treasure chest flags for alot of scenes. I changed some locations for the scenes so I could add more actors. This version may be the final.

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Oot-Keeses-in-Graveyard-txt-patches-for-1.0-U-decompressed-MQ-Debug-and-GC-Debug

Extends the object list for Adult Link so the Keese appear.

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Oot-MQ-Debug.-Old-Test-Room-or-Sutaru-room-Fix-with-5-actors.

Brings back a bubble, 2 stalfos, and a portal in this room. The bubble was originally a green bubble but it would crash, so I changed it to a blue bubble. Also, the second patch is unofficial but it adds a Stalfos to the Boss Stalfos room. I changed the portal so that it appears after killing the Stalfos. And a second Stalfos in the Middle Stalfos room. Like the beta. That patch includes the old test with 5 actors fix though.

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Oot-Cutscene-idle-animation-change-for-1.0-U-and-MQ-Debug

I make his cutscene idles like it was in beta footage.

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Oot-MQ-Debug-Fixed-Scene-hack-and-unused-text-mod-with-cheats-sort-of-txt-patches

This fixes scenes in the game. And I add unused texts for npcs in this game with cheats like the sword hitbox is larger a bit and Link can use items in houses and stuff. Link appears in the ending credits and some cutscenes. And young Link can use some items Adult Link can use. Like the megaton hammer. These patches could have problems with some mods.

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Oot-fixed-scenes-bps-patches-old

Some are for 1.0 and some are for debug. The unused text one can cause problems though with mods

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Majora-s-Mask-JPN-text-patches-old-version

the opening door patch is the door that's locked in the beginning of the game. These are old and are unfinished. Also credits go to Aria Eiyuu for translating the bottem part of my English Map Select. I did the map ones.

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Majoras-Mask-text-patches-old

These are old and unfinished. Also credits go to Aria Eiyuu for translating the bottem part of my English Map Select. I did the map ones.

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Ocarina-of-Time-Master-Quest-Debug-unused-text-mod-old-version

Added the English unused text for events and such.

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