salvador235's repositories

oot

Decompilation of The Legend of Zelda: Ocarina of Time for MQ Debug decomp with my Fixed Scene Hack and other code & actor changes. This is for the MQ Debug version and this one is going to be my main rep version. I may make 2 other accounts for versions where I don't shift the code much like if I one day use vanilla layout dungeons for this respiratory.

Language:CStargazers:2Issues:0Issues:0

Switch-Dungeons-with-Original-MQ-Debug

A hack for the original MQ Debug. I mostly try to add 32 permanent switch flags per scene. There could be less in smaller scenes though. Haven't tested the whole game yet.

Stargazers:2Issues:0Issues:0

Majora-Mask-USA-Adult-Link-Restoration-Game-Fix-patches-that-add-to-Wishing-Star-s-mod

These game fix patches fix some texts in the game for Wishing Star's MM mod on youtube. Credits go to Wishing Star and Issue Link. It also has a English Map Select and it fixes the Giants in the unused Giant's Chamber cutscenes. These patches are only for the Kokiri Tunic Vanilla but the other 2 could work with one of the txt patches. Heres a Link to his mod, https://www.youtube.com/watch?v=KNxHDVbcy0U&t=459s Also credits go to Aria Eiyuu for translating the bottem part of my English Map Select. I did the map ones.

Stargazers:1Issues:0Issues:0

Majora-s-Mask-bps-patches-English-Map-Select-and-text-fixes-for-1.0-U-Pal-Debug-and-JPN-1.0

Most are for a decompressed MM game. Some are for a compressed MM game. The JPN versions don't have any text fixes. The "MM Pal Debug Bps for Fixes" folder are for fixes that restore some Japanese functions or elements, some scene changes, and other things. Also credits go to Aria Eiyuu for translating the bottem part of my English Map Select. I did the map ones.

Stargazers:1Issues:0Issues:0

MQ-Debug-Original.-Beta-Stalfos-room-1-fix-and-Hyrulian-garden-game-fix

I fix both rooms. I think this patch only works for the original if you decompress the game with Yaz0. Also, the "Oot MQ Debug Water fix in Beta Hyrulien Garden Game 2 V2" txt patch, apply that after you patch the game if you use the one that fixes both the Stalfos room and the Hyrulien Garden game as it didn't really fix it completely and the txt patch is the correct one.

Stargazers:1Issues:0Issues:0

Ocarina-of-Time-Master-Quest-Debug-unused-text-mod-Final

I added unused texts or ids for npcs and such. The Spirit Temple between room txt patch is only for ones before V2.

Stargazers:1Issues:0Issues:0

Ocarina-of-Time-text-patches-for-fixed-scene-hack-Final

I fixed actors and objects for rooms in Oot. I mostly did more object work on the MQ Debug version. I also changed the doors in boss rooms so Link can open them. Also one of the names called SH means Sword Hitbox for one of my patches. For the sort of cheat patches for V5, I recently fixed the grave scenes so when you play the sun's song there, it will not go to the next day which is good. Also if you use Oot randomizer for 1.0 U, delete the stuff in 0x092FECE, 0x0940DEB, 0x095651D, 0x0956529 and 0x095654B. They mess with the text. So make a copy of the txt file you use for 1.0 U and delete them for Oot randomizer. The cucco in LH is unofficial as I added the cucco actor in. However, the cucco object was in the scene in the original game. I think the BA patch gets rid of code though at 3600000 so thats bad. Also, that patch won't work with the new beta bowling actors recreation txt patch for MQ Debug. I change the scene location to 35CE050. The text addon with unused text for MQ Debug is on my other rep but I put the folder here for the normal versions. Its version 2 or the final. FT means "Fire Temple" and NAF means "Navi Actor Fix."

Stargazers:1Issues:0Issues:0

Oot-0.9-modded-patches-and-Fixed-Scene-patches

I mod the decompressed game so the delay screen fix is fixed and text speed is faster. And the fixed scene hack fixes actors. There are some actors I added though like in Link's house and the Deku Tree

Stargazers:1Issues:0Issues:0

Oot-1.0-U-fixed-scenes-with-Redux-V1.0-mod-bps-patches

This is my fixed scene hack with the Redux mod from romhacking.net. Fixed Scenes fixes actors and objects. The objects I fix are mostly in cutscenes. Redux isn't my mod. Credits go to Saneki and ShadowOne333 for the Redux mod from romhacking.net. And Credits for other people for Redux include MattKimura, Roman971, TestRunnerSRL, AmazingAmpharos, Krimtonz, Fig, rlbond86, KevinPal, junglechief, mzxrules, Zel, SkilarBabcock, and Admentus. And the Author named Maroc from that site too.

Stargazers:1Issues:0Issues:0

Oot-1.2-modded-patches-and-Fixed-Scene-patches

I mod the decompressed game so the delay screen fix is fixed and text speed is faster. And the fixed scene hack fixes actors. There are some actors I added though like in Link's house and the Deku Tree.

Stargazers:1Issues:0Issues:0

Oot-Fixed-Scene-hack-with-cheats-sort-of-bps-patches

Sword Hitbox is larger a bit and Link can use items in houses and stuff. Link appears in the ending credits and some cutscenes. And young Link can use some items Adult Link can use. Like the megaton hammer. The MQUD ones are for the Master Quest USA Debug version. I believe my final one for that patch is named, "MQUD Fixed Scenes V5 OF SH RF item max RC Link in EC Links hat ST fix stalfos R fix Keese in Graveyard." I could of changed the name for them by now though. The OF stands for Object fixes. The SH stands for Sword Hitbox, and the RF stands for Restriction flags. The RC stands for Rupee Capacity. And EC stands for Ending Credits. The 1.0 U decompressed ones I think without the large sword hitbox are the "Legend of Zelda, The - Ocarina of Time (USA) scene fix Dot fix V8 item change rupee increased Navi C up Link appears in ending credits menu fix with text fix" and the other one with no large sword hitbox is "Legend of Zelda, The - Ocarina of Time (USA) scene fix Ganon Castle and Dot fix V8 Map Select Navi C up link appears in ending credits menu fix with text fix." The final decompressed one is called "Ocarina of Time (USA) decompressed scene fix Dot fix V8 Map Select item change rupee increased Navi C up restriction flag Links hat menu fix with text fix" The Final one for MQ is the one that says Final in it. Its Version 2.

Stargazers:1Issues:0Issues:0

Oot-Fixed-Scene-hack-with-cheats-sort-of-txt-patches

This is a txt patch version with cheats. Sword Hitbox is larger a bit and Link can use items in houses and stuff. Link appears in the ending credits and some cutscenes. And young Link can use some items Adult Link can use. Like the megaton hammer. The MQUD ones are for the Master Quest USA Debug version. I believe my final one for that patch is named, "MQUD Fixed Scenes V5 OF SH RF item max RC Link in EC Links hat ST fix stalfos R fix." The OF stands for Object fixes. The SH stands for Sword Hitbox, and the RF stands for Restriction flags. The RC stands for Rupee Capacity. And EC stands for Ending Credits. The 1.0 U decompressed ones I think without the large sword hitbox are the "Legend of Zelda, The - Ocarina of Time (USA) scene fix Dot fix V8 item change rupee increased Navi C up Link appears in ending credits menu fix with text fix" and the other one with no large sword hitbox is "Legend of Zelda, The - Ocarina of Time (USA) scene fix Ganon Castle and Dot fix V8 Map Select Navi C up link appears in ending credits menu fix with text fix." The final decompressed one is called "Ocarina of Time (USA) decompressed scene fix Dot fix V8 Map Select item change rupee increased Navi C up restriction flag Links hat menu fix with text fix" Also for 1.0 U, if you use the Oot randomizer with this hack, delete the addresses from 92FECE to 95654B. They could mess with the text for it.

Stargazers:1Issues:0Issues:0

Oot-fixed-scenes-bps-patches-Final

Some are for 1.0 and some are for MQ Debug. The unused text one can cause problems though with mods. Because it could change the text. Also the unused text mods messes with with the German language. Unsure about the French one though. The guard dialogue with the stalfos R fix Talon keese in GY is my final unused text mod. But it has problems with other mods. Its for English only. The Final one for MQ atm are the Octo in LW patches. The final one for 1.0 atm is Cucco in ME V3.

Stargazers:1Issues:0Issues:0

Oot-Fixed-Scenes-with-Added-Actor-Areas-and-Unused-Content-V1

This is my fixed scene hack. I add some actors that replicate the beta in some areas. Some folders have the Redux mod from romhacking.net but it includes my fixed scene hack in the patch. Fixed Scenes fixes actors and objects. The objects I fix are mostly in cutscenes. Redux isn't my mod. Credits go to Saneki and ShadowOne333 for the Redux mod from romhacking.net. And Credits for other people for Redux include MattKimura, Roman971, TestRunnerSRL, AmazingAmpharos, Krimtonz, Fig, rlbond86, KevinPal, junglechief, mzxrules, Zel, SkilarBabcock, and Admentus. And the Author named Maroc from that site too.

Stargazers:1Issues:0Issues:0

Oot-Gamecube-Debug-or-Oot-d-modded-patches-and-Fixed-Scene-patches

The delay screen fix is fixed and text speed is faster. And the fixed scene hack fixes actors. I think the Dot fix patch fixes other stuff too. There are some actors I added though like in Link's house and the Deku Tree. This version may be a bit different then the other for the fixed scenes since I found another bush that was underground in Hyrule Field. In the release patches, GC stands for Ganon's Castle and MB stands for Magic Beans. Also the "Oot_d Water Fountain Fix in beta Hyrulien garden Game V2" txt patch. Apply that after the current Fixed Scenes bps patch/txt patch as its fixed in a different way.

Stargazers:1Issues:0Issues:0

Oot-MQ-Debug-decomp-Fixed-Scene-Hack-Bps-patches

Oot MQ Debug decomp with my Fixed Scene Hack, other code & actor changes, and some unused Content stuff bps patches

Stargazers:1Issues:0Issues:0

Oot-MQ-Debug-Fixed-Scene-hack-and-unused-text-mod-with-cheats-sort-of-bps-patches

This fixes scenes in the game. And I add unused texts for npcs in this game with cheats like the sword hitbox is larger a bit and Link can use items in houses and stuff. Link appears in the ending credits and some cutscenes. And young Link can use some items Adult Link can use. Like the megaton hammer. These patches could have problems with some mods. IM means Item Max or max capacity of items. SGST means Shooting Gallery Sign Text as I did text jumps with it for unused text in the game. The final versions are the Link appears in EC ones. EC means the ending credits. The Spirit Temple between room txt patch is only for ones before V2.

Stargazers:1Issues:0Issues:0

Oot-MQ-Debug.-Fixed-scenes-with-unused-text-mod-bps-patches

I add jumps to unused text ids in the game for some npcs. All of them have the unused guard text. I just got lazy and didn't add it into the name of each patch. The final ones are the ones that say "Bush Fix Final V2" at the end.

Stargazers:1Issues:0Issues:0

Zelootma-Escape-Ganon-Castle-room-3-fix-strongbox-warp-fix-and-Depth-test-fix-patches.-No-crash-

I fix it by copying the original debug version to Zelootma. Its a bps patch. I also made a txt patch for it too.

Stargazers:1Issues:0Issues:0

Majora-s-Mask-JPN-1.0-txt-patches

the opening door patch is the door that's locked in the beginning of the game. Also credits go to Aria Eiyuu for translating the bottem part of my English Map Select. I did the map ones.

Stargazers:0Issues:0Issues:0

Majoras-Mask-text-patches-newer-version

I fixed some text in the game, fixed the magic mushroom bottle bug. In some of my patches, I fixed the giants in unused setups in the giant chamber, and I think all of them have a English Map Select. Also, if you apply the MM 1.0 U txt patch to your MM randomizer that's can be decompressed, remove the stuff from ADA0BE-B37ED0. They change the game's text and it may mess it up. The "MM Pal Debug txt fixes" folder are for fixes that restore some Japanese functions or elements, some scene changes, and other things. Also credits go to Aria Eiyuu for translating the bottem part of my English Map Select. I did the map ones. The MM Pal Debug txt fixes are just some Japanese stuff put back into the game.

Stargazers:0Issues:0Issues:0

HackerOoTNew

A Zelda: Ocarina of Time decompilation repo based on zeldaret/oot that aims to provide a flexible, easy-to-use base for creating romhacks. (Not Changed or edited yet.)

Stargazers:0Issues:0Issues:0

Majora-s-Mask-Hex-Notes

Hex notes for MM

Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

Majoras-Mask-Pal-Debug-txt-patch-and-bps-patches-before-I-fix-20-fps-audio

I did this incase someone wants the glitchy audio ones. Idk why I even bothered though. I believe I do maybe have one here thats not in 20 fps.

Stargazers:0Issues:0Issues:0

mm

Decompilation of The Legend of Zelda: Majora's Mask with my Fixed Scene Hack and other code & actor changes.

Stargazers:0Issues:0Issues:0

Oot-Majoras-Mask-and-Wind-Waker-hex-notes

Some hex notes for Oot, MM and Wind Waker.

Stargazers:0Issues:0Issues:0

Oot-MQ-Debug-Decomp-Fixed-Scene-Hack-and-other-fixes-in-C-source-and-H-source-files-for-documenting

For my Fixed Scene hack for Oot MQ Debug Decomp. I made it just for documentation or if someone wants to use them. Also for the 3-17-2022 scenes folder, I think don't use Spot05 since it could be unnecessary since you might not use my modify Demo Kankyo actor.

Language:CStargazers:0Issues:0Issues:0