rubbyzhang's repositories
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
VulkanTutorial
Tutorial for the Vulkan graphics and compute API
Vulkan-Samples
One stop solution for all Vulkan samples
VLR
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX
glm
OpenGL Mathematics (GLM)
AvatarMe
Public repository for the CVPR paper AvatarMe
Falcor
Real-Time Rendering Framework
awesome-vulkan
Awesome Vulkan ecosystem
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
raytracing.github.io
Main Repo / Main Web Site
Data-Science-Notes
数据科学的笔记以及资料搜集
brdf
BRDF Explorer
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Scan2CAD
[CVPR'19] Dataset and code used in the research project Scan2CAD: Learning CAD Model Alignment in RGB-D Scans
book
:books: All programming languages books
smplify-x
Expressive Body Capture: 3D Hands, Face, and Body from a Single Image
Probulator
Experimentation framework for probe-based lighting
AnimationRigging-AdvancedSetups
Distributable samples demonstrating advanced setups and use cases for Unity's Animation Rigging package
PFNN
Phase-Functioned Neural Networks for Character Control
pix2pix
Image-to-image translation with conditional adversarial nets
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
WaveRNN
WaveRNN Vocoder + TTS
MotionMatching
road to next-gen animation.
UE4_MotionMatching-
Early Implementation of Motion Matching tech
ShaderRepo
a repository of my shader
mini3d
3D Software Renderer in 700 Lines !!