rubbyzhang

rubbyzhang

Geek Repo

Company:tencent

Location:上海

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rubbyzhang's repositories

fftWater

Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water

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EffectiveModernCppChinese

《Effective Modern C++》翻译 - 2020更新中

water-resources

Resources for water rendering

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Acid

A high speed C++17 Vulkan game engine

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awesome-cpp

A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.

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compute_rasterizer

Rendering Point Clouds with Compute Shaders

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DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

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DiligentSamples

Sample projects demonstrating the usage of Diligent Engine

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entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL

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FrameGraph

vulkan abstraction layer that represent frame as a task graph

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glTF-Sample-Models

glTF Sample Models

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Granite

My personal Vulkan renderer

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GWebGPUEngine

A WebGPU Engine for real-time rendering and GPGPU

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Houdini-To-UE4-World-Generator

A toolset for generate big world, including procedural landscape material with optimization, single road, single river with waterfall, vegetation placement and pdg system.Version:UE4 4.26 Houdini 18.5

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Houdini_TaleSpire_Terrain_Generation_Toolset

A toolset to procedurally create terrain for TaleSpire in Houdini.

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jekyll-theme-chirpy

A minimal, sidebar, responsive web design Jekyll theme, focusing on text presentation.

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KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

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mtlpp

C++ Metal wrapper

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niagara

A Vulkan renderer written from scratch on stream

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o3de

Source for fully featured AAA Open 3D Engine

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PostProcessing

Post Processing Stack

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sokol

minimal cross-platform standalone C headers

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unrealcv

UnrealCV: Connecting Computer Vision to Unreal Engine

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vk_raytracing_tutorial_KHR

Ray tracing examples and tutorials using VK_KHR_ray_tracing

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wwdc-notes

Drew's wwdc notes

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