rintail's starred repositories

Awesome-Image-Colorization

:books: A collection of Deep Learning based Image Colorization and Video Colorization papers.

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developer-roadmap

Interactive roadmaps, guides and other educational content to help developers grow in their careers.

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FlexFlow

FlexFlow Serve: Low-Latency, High-Performance LLM Serving

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aaaa-rp

🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.

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anthropic-quickstarts

A collection of projects designed to help developers quickly get started with building deployable applications using the Anthropic API

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dots_2022_workflow_project

dots_2022_workflow_project

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Pixelization

AIGC, Pixelization, Pixel Art, SIGGRAPH ASIA :stars: If you like this work~ :stars:

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ragflow

RAGFlow is an open-source RAG (Retrieval-Augmented Generation) engine based on deep document understanding.

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flecs

A fast entity component system (ECS) for C & C++

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gpu.cpp

A lightweight library for portable low-level GPU computation using WebGPU.

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dify

Dify is an open-source LLM app development platform. Dify's intuitive interface combines AI workflow, RAG pipeline, agent capabilities, model management, observability features and more, letting you quickly go from prototype to production.

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Trove

Collection of tools for Unity DOTS. Including Utility AI, Tweens, attributes and buffs/modifiers, etc...

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Scrubber

An experimental presentation program with Unity

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Lasp

Low-latency Audio Signal Processing plugin for Unity

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how-todo-marching-cubes

Haven't made a video in a while. That's because this marching cubes algorithm took me awhile to unravel. Most of the work was in the 256 cube configurations and the isofaces it takes to build them. I figured them all out myself (even though there were probably daat available on internet somewhere). Oh well, learn the hard way, and I'll never forget. In this video I'll go over how the marching cube algorithm works, how to use it, how to figure out the cube configurations. You'll see it animated in action. There is a cube configurator scene that helps you see what each cube configuration looks like. the MarchingCube.cs file is reusable so you don't have to write it everytime you start a new game project.

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Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

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compiler-and-arch

A list of tutorials, paper, talks, and open-source projects for emerging compiler and architecture

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urho3d

Game engine

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Starling-Framework

The Cross Platform Game Engine

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cocos2d-x

Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

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GitHubDaily

坚持分享 GitHub 上高质量、有趣实用的开源技术教程、开发者工具、编程网站、技术资讯。A list cool, interesting projects of GitHub.

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DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

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LearnURP

URP shader and feature example

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model-synthesis

Model synthesis is a technique for generating 2D and 3D shapes from examples.

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ai-game-devtools

Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥

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Mesh-Animation

Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)

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