Ricardo Reis's starred repositories
Newtonsoft.Json-for-Unity
Newtonsoft.Json (Json.NET) 10.0.3, 11.0.2, 12.0.3, & 13.0.1 for Unity IL2CPP builds, available via Unity Package Manager
TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Unity-Ground-Truth-Ambient-Occlusion
A physically based screen space ambient occulsion post processing effect
100Avatars
100Avatars - 200 open-source Avatars
light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
Language-suggestions
Collecting ideas for a new .NET language that could replace C#
dragengine
Drag[en]gine Game Engine
UnityGPUTexCompression
How to do DXT/BCn texture compression in Unity using compute shaders
raytracing-in-one-weekend
My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity
unshieldv3
Extract InstallShield V3 archives (*.Z)
AsciiArtist
A library similar to NCurses and a console paint program.
a-game-engine
A game engine for the PlayStation 1.
CSharp-astc-encoder
ASTC Encoder in C#
StbDxtSharp
C# port of stb_dxt.h
bsn.AsyncLambdaExpression
Convert plain LINQ expression trees to awaitable async state machines.
quiver_ripper
An archive extractor tool for the DOS game Quiver (1997).
ConeTracingOfHumanHairFibers
Ray tracing rendering optimization through the use of cones and an hybrid axis align and object oriented bounding box BVH
WDLTransTest
Test environment for WDL transpiler and Acknex3 API compatibility