Richard Biely (richardbiely)

richardbiely

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Company:@BohemiaInteractive

Location:Czech republic, Prague

Twitter:@richardbiely

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Richard Biely's starred repositories

raylib

A simple and easy-to-use library to enjoy videogames programming

ml-stable-diffusion

Stable Diffusion with Core ML on Apple Silicon

Language:PythonLicense:MITStargazers:16438Issues:142Issues:234

compiler-explorer

Run compilers interactively from your web browser and interact with the assembly

Language:TypeScriptLicense:BSD-2-ClauseStargazers:15579Issues:249Issues:3189

cmake-examples

Useful CMake Examples

Language:CMakeLicense:MITStargazers:12117Issues:185Issues:43

drogon

Drogon: A C++14/17/20 based HTTP web application framework running on Linux/macOS/Unix/Windows

acwj

A Compiler Writing Journey

Language:CLicense:GPL-3.0Stargazers:10138Issues:212Issues:48

raytracing.github.io

Main Web Site (Online Books)

Language:HTMLLicense:CC0-1.0Stargazers:8148Issues:88Issues:866

HeroicGamesLauncher

A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.

Language:TypeScriptLicense:GPL-3.0Stargazers:7569Issues:54Issues:2005

data-oriented-design

A curated list of data oriented design resources.

DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

Language:BatchfileLicense:Apache-2.0Stargazers:3416Issues:117Issues:206

cling

The cling C++ interpreter

Language:C++License:NOASSERTIONStargazers:3389Issues:95Issues:314

daggerfall-unity

Open source recreation of Daggerfall in the Unity engine

yojimbo

A network library for client/server games written in C++

Language:CLicense:BSD-3-ClauseStargazers:2417Issues:132Issues:123

palanteer

Visual Python and C++ nanosecond profiler, logger, tests enabler

Language:C++License:NOASSERTIONStargazers:2059Issues:54Issues:30

FastNoise2

Modular node graph based noise generation library using SIMD, C++17 and templates

Language:C++License:MITStargazers:944Issues:22Issues:77

compute_rasterizer

Rendering Point Clouds with Compute Shaders

Language:C++License:NOASSERTIONStargazers:657Issues:32Issues:12

edyn

Edyn is a real-time physics engine organized as an ECS.

Language:C++License:MITStargazers:564Issues:17Issues:31

shaders

Circle C++ shaders

ethminer-m1

ethminer fork for M1 Macs

Language:C++License:GPL-3.0Stargazers:469Issues:39Issues:0

opengametools

A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.

Language:C++License:MITStargazers:367Issues:10Issues:26

referencePT

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

ecs_benchmark

Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)

Language:C++License:MITStargazers:181Issues:4Issues:15

WrldTmpl8

Retro coding in C/C++ in a 3D template with full low-level control.

Language:CLicense:CC0-1.0Stargazers:160Issues:10Issues:8

quom

Quom generates a single header file from your for C/C++ sources. This is also known as amalgamation.

Language:PythonLicense:MITStargazers:152Issues:6Issues:12

gaffer_net

Gaffer's Network compression challenge

Language:C++Stargazers:95Issues:9Issues:0

netgame

Source code examples for online book "Networking for Game Programmers" by Glenn Fiedler

hagrid

Implementation of the paper: `GPU Ray Tracing using Irregular Grids`

Language:C++License:MITStargazers:50Issues:6Issues:2

WrldTmpl8

Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.

Language:CLicense:CC0-1.0Stargazers:16Issues:0Issues:0

capmonstercloud-client-dotnet

CapMonsterCloud.Client for dotnet

Language:C#License:MITStargazers:13Issues:1Issues:1

hello

Hello world example of a header only library