Richard Biely's starred repositories
ecs_benchmark
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
daggerfall-unity
Open source recreation of Daggerfall in the Unity engine
HeroicGamesLauncher
A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
compiler-explorer
Run compilers interactively from your web browser and interact with the assembly
capmonstercloud-client-dotnet
CapMonsterCloud.Client for dotnet
FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates
ml-stable-diffusion
Stable Diffusion with Core ML on Apple Silicon
data-oriented-design
A curated list of data oriented design resources.
gaffer_net
Gaffer's Network compression challenge
ethminer-m1
ethminer fork for M1 Macs
referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
opengametools
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
cmake-examples
Useful CMake Examples
compute_rasterizer
Rendering Point Clouds with Compute Shaders
raytracing.github.io
Main Web Site (Online Books)
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework