Richard Biely's starred repositories
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
cpp-taskflow
Fast C++ Parallel Programming with Task Dependencies
Microsched
Small C++ workstealing task scheduler meant for gamedev.
ninjatracing
Convert .ninja_log files to chrome's about:tracing format.
cpp-std-fwd
forward declarations for C++ std headers
SeamAwareDecimater
Mesh simplification with UV's boundary preserved
Easy-Road-3D-ECS-Traffic
Unity DOTS/ECS traffic using Easy Roads 3D for the data
Path-Creator
Path creation asset for Unity game development
unity-voxel
Mesh voxelization for Unity.
voxel-ray-marching
Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.
voxel-mesh-generation
Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.
smallfunction
Stack allocated and type-erased functors 🐜
VoxelEngine
Custom voxel engine written in C++ and OpenGL
pt-three-ways
Path tracing, done three ways
UnityNativeScripting
Unity Scripting in C++
Sparse-Voxel-Octree-Raycasting
Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL
fast_dual_contouring
Fast (er) implementation of dual contouring which avoids the octree