Richard Biely (richardbiely)

richardbiely

Geek Repo

Company:@BohemiaInteractive

Location:Czech republic, Prague

Twitter:@richardbiely

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Richard Biely's starred repositories

ImHex

🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.

Language:C++License:GPL-2.0Stargazers:41884Issues:0Issues:0

acwj

A Compiler Writing Journey

Language:CLicense:GPL-3.0Stargazers:10277Issues:0Issues:0

ecs_benchmark

Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)

Language:C++License:MITStargazers:191Issues:0Issues:0

daggerfall-unity

Open source recreation of Daggerfall in the Unity engine

Language:C#License:MITStargazers:2659Issues:0Issues:0

HeroicGamesLauncher

A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.

Language:TypeScriptLicense:GPL-3.0Stargazers:7710Issues:0Issues:0

compiler-explorer

Run compilers interactively from your web browser and interact with the assembly

Language:TypeScriptLicense:BSD-2-ClauseStargazers:15791Issues:0Issues:0

drogon

Drogon: A C++14/17/20 based HTTP web application framework running on Linux/macOS/Unix/Windows

Language:C++License:MITStargazers:11179Issues:0Issues:0

capmonstercloud-client-dotnet

CapMonsterCloud.Client for dotnet

Language:C#License:MITStargazers:13Issues:0Issues:0

FastNoise2

Modular node graph based noise generation library using SIMD, C++17 and templates

Language:C++License:MITStargazers:960Issues:0Issues:0

cling

The cling C++ interpreter

Language:C++License:NOASSERTIONStargazers:3423Issues:0Issues:0

ml-stable-diffusion

Stable Diffusion with Core ML on Apple Silicon

Language:PythonLicense:MITStargazers:16547Issues:0Issues:0

raylib

A simple and easy-to-use library to enjoy videogames programming

Language:CLicense:ZlibStargazers:20803Issues:0Issues:0

data-oriented-design

A curated list of data oriented design resources.

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gaffer_net

Gaffer's Network compression challenge

Language:C++Stargazers:95Issues:0Issues:0

WrldTmpl8

Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.

Language:CLicense:CC0-1.0Stargazers:16Issues:0Issues:0

quom

Quom generates a single header file from your for C/C++ sources. This is also known as amalgamation.

Language:PythonLicense:MITStargazers:154Issues:0Issues:0

ethminer-m1

ethminer fork for M1 Macs

Language:C++License:GPL-3.0Stargazers:470Issues:0Issues:0

edyn

Edyn is a real-time physics engine organized as an ECS.

Language:C++License:MITStargazers:579Issues:0Issues:0

referencePT

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

Language:C++Stargazers:192Issues:0Issues:0

opengametools

A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.

Language:C++License:MITStargazers:369Issues:0Issues:0

palanteer

Visual Python and C++ nanosecond profiler, logger, tests enabler

Language:C++License:NOASSERTIONStargazers:2067Issues:0Issues:0

shaders

Circle C++ shaders

Language:C++Stargazers:477Issues:0Issues:0

yojimbo

A network library for client/server games written in C++

Language:CLicense:BSD-3-ClauseStargazers:2440Issues:0Issues:0

cmake-examples

Useful CMake Examples

Language:CMakeLicense:MITStargazers:12217Issues:0Issues:0

hello

Hello world example of a header only library

Language:CMakeStargazers:9Issues:0Issues:0

netgame

Source code examples for online book "Networking for Game Programmers" by Glenn Fiedler

Language:C++Stargazers:84Issues:0Issues:0

compute_rasterizer

Rendering Point Clouds with Compute Shaders

Language:C++License:NOASSERTIONStargazers:663Issues:0Issues:0

raytracing.github.io

Main Web Site (Online Books)

Language:HTMLLicense:CC0-1.0Stargazers:8501Issues:0Issues:0

hagrid

Implementation of the paper: `GPU Ray Tracing using Irregular Grids`

Language:C++License:MITStargazers:51Issues:0Issues:0

WrldTmpl8

Retro coding in C/C++ in a 3D template with full low-level control.

Language:CLicense:CC0-1.0Stargazers:161Issues:0Issues:0