Ice is generally known to be static. However, ice comes in different shapes, hence different masses. Lighter ice naturally would be very easy to lift and more dynamic. In CG, however, even seemingly static ice is often displayed dynamically to express magical phenomenons. This work explores ways we can use “ice” as a theme to create a beautiful interactive work without breaking the static perception of ice.
Unity 2018.2.1f MacBook Pro 15inch Late 2016 2.6 GHz Intel Core i7 16GB 2133 MHz LPDDR3 Radeon Pro 450 2048MB APPLE SSD SM0256L
You become a white pawn in the scene, and you can move around using arrow key buttons. You can move back and forward using down and up. You rotate your view using left and right buttons.
- Winter Music – Ambient & Nature Sounds Music for Winter Time Morning Meditation, Relaxation & Sleep https://soundcloud.com/ambient51640/sets/winter-music-ambient-nature
- Living Particles https://assetstore.unity.com/packages/vfx/particles/spells/living-particles-105817
- Translucent Crystals https://assetstore.unity.com/packages/3d/environments/fantasy/translucent-crystals-106274
- Mirza’s Youtube Channel https://www.youtube.com/channel/UC5c5JgFyiFXKXCVRh2DsRJg
- Unity 2018 Shaders and Effects - Book https://www.packtpub.com/game-development/unity-2018-shaders-and-effects-cookbook-third-edition No Shader Scripting Knowledge, so I read about 70% of the content.
- Keijiro Takahashi’s GitHub https://github.com/keijiro
- Blender Tutorials https://blender.stackexchange.com/questions/58793/create-a-cylinder-with-all-normals-pointing-to-the-inside https://www.youtube.com/watch?v=crIrOqq_dpc
- Unity Graphics Programming vol. 1 https://indievisuallab.stores.jp/items/59edf11ac8f22c0152002588 My knowledge in shader programming is very shallow so I also read around half of this book as a reference.