richard5635 / IcePlayground

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

IcePlayground

Ice is generally known to be static. However, ice comes in different shapes, hence different masses. Lighter ice naturally would be very easy to lift and more dynamic. In CG, however, even seemingly static ice is often displayed dynamically to express magical phenomenons. This work explores ways we can use “ice” as a theme to create a beautiful interactive work without breaking the static perception of ice.

Development Environment

Unity 2018.2.1f MacBook Pro 15inch Late 2016 2.6 GHz Intel Core i7 16GB 2133 MHz LPDDR3 Radeon Pro 450 2048MB APPLE SSD SM0256L

Controls:

You become a white pawn in the scene, and you can move around using arrow key buttons. You can move back and forward using down and up. You rotate your view using left and right buttons.

Used Assets

References

About


Languages

Language:ShaderLab 79.9%Language:C# 20.1%