Rhuta Joshi's repositories

ar-indoor-navigation

Augmented Reality for Indoor Navigation System - An Android application for navigating user in an indoor environment with augmented arrows, without continuous data connectivity. For initial development work of project refer link

ar-procedural-generation-unity-gpu

ARC or ARCreation is an augmented reality application developed for Android using ARCore and Unity. It is an app that generates GPU accelerated procedural elements like interactive grass and l-system trees to create an immersive experience

Language:C#Stargazers:3Issues:1Issues:0

gpu-programming-cuda-path-tracer

A GPU accelerated CUDA path tracer with key visual features and performance optimizations for physically based rendering of images or scenes

Language:C++Stargazers:1Issues:0Issues:0

gpu-vulkan-grass-rendering

Grass rendering and simulation enhanced by Vulkan API with optimized real time performance under application of simulated forces in real-time

Language:C++Stargazers:0Issues:0Issues:0

paintsquash-vr-gamedesign-unreal

This is a VR sports game based on racket sports, involving full room-based movement. It is played from a first person perspective, with a racket in the players hand The goal of the game is to complete all levels as fast as possible. Each level features a blank canvas the player must fill in by hitting paintball projectiles towards it.

Stargazers:0Issues:1Issues:0

procedural-peacock-feather-houdini

A SideFX Houdini project to procedurally generate a detailed peacock feather render

Stargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:1Issues:0
Language:RubyStargazers:0Issues:0Issues:0

dbmsChanakyaFoundation

A student database management system for Chanakya Foundation which helps in managing personal student records, attendance and tests conducted

Language:JavaStargazers:0Issues:1Issues:0

dimensions

An infinite passageway with infinite walls! Each wall has windows to jump through but each window has a different shape, a different scale. Your flying machine has failed brakes, but you can morph its dimensions. How far can you fly before you crash?

Language:C#Stargazers:0Issues:1Issues:0
Language:CudaStargazers:0Issues:0Issues:0
Language:CudaStargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0
Language:JavaScriptStargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

Procedural-lab03-color

let's play with color

Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Language:JavaScriptStargazers:0Issues:0Issues:0
Language:TypeScriptStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Language:HLSLStargazers:0Issues:0Issues:0
Language:TypeScriptStargazers:0Issues:0Issues:0
Language:TypeScriptStargazers:0Issues:0Issues:0
Language:GLSLStargazers:0Issues:0Issues:0

rcj9719

Config files for my GitHub profile.

Stargazers:0Issues:1Issues:0