Lag issues after 10 minutes using monocular orbslam.
GuillermoBarVillar opened this issue · comments
Hello,
I am testing the monocular version on a Surface Go 2,
and I have noticed that after 10 minutes of normal operation orbslam starts to slow down.
I have tried to correct it by lowering the number of frames per second,
but I haven't been able to solve it.
If you can give me any idea of what could be happening,
or how I can solve this problem I would greatly appreciate it.
Best regards.
Guillermo Barreiro Villar
Hello,
I have observed that a large part of the problem lies in the display of all points in pangolin,
By removing this part of the code, the performance of the application has improved significantly.
mpMapDrawer->DrawCurrentCamera(Twc);
mpMapDrawer->DrawKeyFrames(menuShowKeyFrames,menuShowGraph);
//mpMapDrawer->DrawMapPoints();
pangolin::FinishFrame();
If this is the problem,
How can I show only the last points?
Best regards.
Guillermo Barreiro Villar