Robert Yang's repositories
nyu_studio_spring2015
This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Spring 2015.
buildingworlds_spring2013
Building Worlds, Spring 2013
nyu_studio_fall2015
This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Fall 2015.
poly_gamedev_fall2015
This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Fall 2015.
poly_gamedev_spring2015
This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Spring 2015.
buildingworlds_spring2014
This is a class repository for the Parsons the New School for Design PSAM class "Building Worlds" running in Spring 2014.
levelwithme2
This is the repository for Level With Me (cohort 2), an interview series at Rock Paper Shotgun that culminated in a collaborative game by all the interviewed developers. All implementation was handled by Robert Yang in Unity. The code and scene construction is quite messy... you've been warned.
nyu_studio_spring2014
This is a class repository for the NYU Game Center class "Game Development: Studio" running in Spring 2014. This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, visual art, animation, sound design, and writing. The workshop will situate these disciplines within a larger context of game literacy and a historical and critical understanding of games as cultural objects. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. Working in small groups under the close supervision of instructors, students will collaborate on the creation of a playable game. As a creative constraint to help inspire them and guide their designs, the students will be given a theme to express in their game projects.
buildingworlds_fall2014
class repository for "Building Worlds" Fall 2014 course at Parsons the New School for Design
buildingworlds_fall2015
This is a course repository for BUILDING WORLDS at Parsons The School for Design, Fall 2015.
modding_fall2013
This is a class repo for "Game Development: Modding", a studio elective for undergraduate game development students at NYU Game Center.
nyu_studio_summer2015
This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Summer 2015, session 2.
nyupoly_gamedev1_spring2014
This is a class repository for the NYU Poly class "Game Development: Studio 1" for Spring 2014.
unityclass_blockly-base
This is a Blockly maze-solving editor project for use with Unity courses that I teach.
datatoys_ohsnap
A supermarket retail shopping simulator experience, using real SNAP / EBT foodstamp data. A DataToys project built in Unity. For more info, check out http://petlab.parsons.edu/datatoys/
gamedev_july2013
This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 2 (July 8 – August 15).
gamedev_may2013
This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 1 (May 28 - July 5).
introtogamedev_fall2014
This is a class repository for students in "Intro to Game Development" or "Game Development Studio 1" at NYU Poly School of Engineering, for the Fall 2014 semester.
LightShafts
A light shafts (volumetric shadows) effect for Unity.
spring2016_recursivereality
This is a course respository for the Parsons School for Design MFADT class "Recursive Reality", Spring 2016.
unityclass_sculpt
a repo for my Unity students to clone, to learn interactive mesh deformation
nyu_studio_summer2014
This is a class repository for students in "Game Development Studio" in Summer 2014 at New York University. Course material and homework assignments will be found here.
unity_sinetoy
A small toy for playing with a sine wave, useful for teaching sine waves in a creative coding context. Unity 5, C#.
unityclass_connect-dots
This is a Connect the Dots editor project for Unity to teach working with vectors.
haxe-pad
Pluggable text editor using HaxeUI - Very much a work in progress
hiramsey
Kaho's C64 Code