Robert Yang (radiatoryang)

radiatoryang

Geek Repo

Company:NYU Game Center

Location:New York City, New York, USA

Home Page:http://debacle.us

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Robert Yang's repositories

nyu_studio_spring2015

This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Spring 2015.

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buildingworlds_spring2013

Building Worlds, Spring 2013

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nyu_studio_fall2015

This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Fall 2015.

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poly_gamedev_fall2015

This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Fall 2015.

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poly_gamedev_spring2015

This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Spring 2015.

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buildingworlds_spring2014

This is a class repository for the Parsons the New School for Design PSAM class "Building Worlds" running in Spring 2014.

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levelwithme2

This is the repository for Level With Me (cohort 2), an interview series at Rock Paper Shotgun that culminated in a collaborative game by all the interviewed developers. All implementation was handled by Robert Yang in Unity. The code and scene construction is quite messy... you've been warned.

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nyu_studio_spring2014

This is a class repository for the NYU Game Center class "Game Development: Studio" running in Spring 2014. This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, visual art, animation, sound design, and writing. The workshop will situate these disciplines within a larger context of game literacy and a historical and critical understanding of games as cultural objects. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. Working in small groups under the close supervision of instructors, students will collaborate on the creation of a playable game. As a creative constraint to help inspire them and guide their designs, the students will be given a theme to express in their game projects.

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buildingworlds_fall2014

class repository for "Building Worlds" Fall 2014 course at Parsons the New School for Design

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buildingworlds_fall2015

This is a course repository for BUILDING WORLDS at Parsons The School for Design, Fall 2015.

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modding_fall2013

This is a class repo for "Game Development: Modding", a studio elective for undergraduate game development students at NYU Game Center.

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nyu_studio_summer2015

This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Summer 2015, session 2.

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nyupoly_gamedev1_spring2014

This is a class repository for the NYU Poly class "Game Development: Studio 1" for Spring 2014.

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unityclass_blockly-base

This is a Blockly maze-solving editor project for use with Unity courses that I teach.

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datatoys_ohsnap

A supermarket retail shopping simulator experience, using real SNAP / EBT foodstamp data. A DataToys project built in Unity. For more info, check out http://petlab.parsons.edu/datatoys/

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gamedev_july2013

This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 2 (July 8 – August 15).

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gamedev_may2013

This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 1 (May 28 - July 5).

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introtogamedev_fall2014

This is a class repository for students in "Intro to Game Development" or "Game Development Studio 1" at NYU Poly School of Engineering, for the Fall 2014 semester.

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LightShafts

A light shafts (volumetric shadows) effect for Unity.

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olde

The Open Level Design Engine for Unity3D

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spring2016_recursivereality

This is a course respository for the Parsons School for Design MFADT class "Recursive Reality", Spring 2016.

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unityclass_sculpt

a repo for my Unity students to clone, to learn interactive mesh deformation

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DataToys

Prototypes for PetLab: DataToys project ( http://newschallenge2.tumblr.com/post/25575923510/data-toys )

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Futile

A super simple Unity 2D framework

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nyu_studio_summer2014

This is a class repository for students in "Game Development Studio" in Summer 2014 at New York University. Course material and homework assignments will be found here.

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unity_sinetoy

A small toy for playing with a sine wave, useful for teaching sine waves in a creative coding context. Unity 5, C#.

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unityclass_connect-dots

This is a Connect the Dots editor project for Unity to teach working with vectors.

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haxe-pad

Pluggable text editor using HaxeUI - Very much a work in progress

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hiramsey

Kaho's C64 Code

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