PeDev's repositories
Unity-EasingAnimationCurve
A simple and fast solution of converting Easing functions to UnityEngine.AnimationCurve.
Unity-AnimatorTransitionCopier
A simple tool for copying and pasting transitions in Animator Editor.
Unity-Avoid-GC-Alloc-Cases
Unity/C#.Net 常用的Memory Allocation優化整理
Unity-ScriptTemplates
The script templates and namespace filler of Unity. It is just a backup for personal use.
Unity-Particle-Job-System-Boids
Boids for Unity Particle system with Job system + Brust (no ECS).
gpt4-api-playground
gpt4-vision and dalle-3 api playground.
vid2gif-ffmpeg-gifski
Simple batch scripts for making gifs from videos on Windows based on FFmpeg and Gifski
Unity-Recent-Scene-Toolbar
Add Recent Scene to Unity toolbar to quickly access recent scenes.
SimpleAnimation
A simple Animation Component that leverages PlayableGraphs
Unity-GpuSplines
A faster spline/line renderer using the GPU + Jobs + Burst, focusing mainly on the performance of modifying control points, i.e. it is quite useful as a 2D Rope renderer.
Aether.Physics2D
2D collision detection system.
Facepunch.Steamworks
Another fucking c# Steamworks implementation
GDC-transcript
An attempt to transcript all GDC YouTube public videos
LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
mixpanel-unity
Official Unity Tracking Library for Mixpanel Analytics
openscad-practice
personal repo
PostProcessing
the modified version of PPv2
qwe321qwe321qwe321.github.io
Deployed website
SharedArray
Zero-copy sharing between managed and native arrays in Unity
unity-ci-build-scripts
A repo of scripts needed to test and build you unity ci projects
unity-ci-example
The repository of the build-script: https://github.com/qwe321qwe321qwe321/unity-ci-build-scripts
unity-physics-constraints
Minimalistic educational constraint-based physics framework
Unity-with-Github-Actions-example
It is based on unity-actions
UnityCsReference
Unity C# reference source code.
VelcroPhysics
High performance 2D collision detection system with realistic physics responses.