Aleksey Komarov's repositories

nine-native

Native Linux version of Gallium Nine for D3D9 API. It can handle D3D9 calls like DXVK Native

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dxvk-native

D3D9/11 but it runs natively on Linux!

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armbian-build

Armbian build tools

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wine-nine-standalone

Build Gallium Nine support on top of an existing WINE installation

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apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

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bde

Basic Development Environment - a set of foundational C++ libraries used at Bloomberg.

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build_all

GO HERE FIRST: nvpro-samples overview

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cnc-ddraw

GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines

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cubeb

Cross platform audio library

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DirectX-Headers

Official DirectX headers available under an open source license

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DirectXTex

DirectXTex texture processing library

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fallout2-re

Reverse engineered Fallout 2

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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malior

malior is the game container of arm

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MediaCreationTool.bat

Universal MCT wrapper script for all Windows 10/11 versions from 1507 to 21H2!

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mingw-directx-headers

A copy of the DirectX Headers from MinGW-64.

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Open1560

A mod for Midtown Madness 1, primarily focused on supporting modern computers and fixing bugs.

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vkd3d

Just clone of https://gitlab.winehq.org/wine/vkd3d.git

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WickedEngine

3D engine with modern graphics

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win32metadata

Tooling to generate metadata for Win32 APIs in the Windows SDK.

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wine

Just clone of https://gitlab.winehq.org/wine/wine.git

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