Giters
ppy
/
osu-performance
Calculates user performance aggregates from scores
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Stargazers:
241
Watchers:
36
Issues:
58
Forks:
45
ppy/osu-performance Issues
Simple buff for low AR
Updated
3 months ago
Comments count
20
Cap bonus pp at a certain amount of plays
Closed
7 months ago
Comments count
10
CS difficulty doesn't scale properly with resolution
Updated
3 years ago
Comments count
2
Adjusting pp lost on a miss based on location of miss within the map
Updated
3 years ago
Comments count
2
Touchscreen SR rebalance based on angles and streams
Updated
4 years ago
Comments count
2
Stop score overwrite if pp of the play is lower
Updated
4 years ago
Comments count
6
osu!mania pp calc : scoreMultiplier ignoring NF mutliplier seems contradictory
Updated
4 years ago
Comments count
1
Split pp into separate skill values
Updated
4 years ago
osu!mania NF multiplier in code doesn't match live
Closed
4 years ago
Comments count
7
High AR HDFL aim pp
Closed
4 years ago
Comments count
9
Accuracy formula change proposal
Closed
4 years ago
Comments count
6
osu!catch SR rebalance proposal
Closed
4 years ago
Comments count
11
Support unconditionally re-computing the pp across all rulesets
Closed
4 years ago
Comments count
2
An addition of SD(ObjectSpacing) to aim_pp with the goal to compensate high variance stream maps
Updated
5 years ago
Comments count
23
Hitoffsets in score data
Updated
5 years ago
Drop frame when I miss in taiko mode
Closed
5 years ago
Comments count
1
Addition of pp to slider based on Slider Velocity
Closed
5 years ago
Comments count
13
Scaling miss penalization according to the number of hitobjects in a map
Updated
5 years ago
Comments count
2
Remove rhythm change bonus from taiko SR
Updated
5 years ago
Comments count
4
The high AR Bonus is faulty (With possible solutions)
Closed
5 years ago
Comments count
5
Statistical osu SR & performance calc
Updated
5 years ago
Comments count
12
Markov Model Probability of FC
Updated
5 years ago
Comments count
2
lengthBonus as a Summation of Difficulty Instead of Object Count
Updated
5 years ago
Comments count
99
Acc based on Statistical Accuracy
Updated
5 years ago
Slight PP Nerf/Buff based on saturation of specific play
Updated
5 years ago
Comments count
7
Angle Assessment as a Function of Object Distance
Closed
6 years ago
Comments count
29
Rhythmic Complexity
Updated
6 years ago
Comments count
18
Continuous Difficulty Calcuation
Updated
6 years ago
Comments count
15
Touchscreen acc pp buff proposal
Updated
6 years ago
Comments count
6
Touchscreen PP Reworks (Speed, Acc, Flashlight)
Updated
6 years ago
Comments count
2
osu!catch - Remove SR inflation caused by wide buzz sliders
Updated
6 years ago
Rebalance pp awarded for flashlight plays
Closed
6 years ago
Comments count
2
[osu!std] Some old maps award 0 acc pp because of 0 hit objects
Closed
6 years ago
Comments count
2
Taiko Star Rating/Performance System Suggestions
Updated
6 years ago
Comments count
13
Acc rebalance for speed pp
Closed
6 years ago
Comments count
16
Statistical analysis of imbalance between speed star rating and aim star rating: aim is overweighted.
Updated
6 years ago
Comments count
16
Low AR buff based on Star Rating
Updated
6 years ago
Comments count
9
Working for a Speed Difficulty meter
Updated
6 years ago
Comments count
1
Strain time threshold suggestion
Updated
6 years ago
Comments count
2
Osu!Catch
Closed
6 years ago
Comments count
1
Proposal to work towards a better Taiko SR system.
Updated
6 years ago
Comments count
2
Few but High OD circles blatantly overrated.
Updated
6 years ago
Comments count
7
How to Revive Mapping Completely and Fix the PP System Entirely
Closed
6 years ago
Comments count
5
A potential fix for AR
Updated
6 years ago
Comments count
10
A weighting system to promote polyvalence
Updated
6 years ago
Comments count
9
HD Rebalance - A Deeper Look
Closed
6 years ago
Comments count
7
Config.cpp /* multiline comments */ in a non-string value fails to be read as a comment
Closed
6 years ago
Comments count
3
HD: Fundamentally Flawed and Here Is Why
Closed
6 years ago
Comments count
10
Proposal: Nerf pp if a large amount of players has the same play with mods
Closed
6 years ago
Comments count
2
Will it be helpful to decouple aim, speed and accuracy pp?
Closed
6 years ago
Comments count
3
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