pilif0 / open-desert

My OpenGL sandbox using Java

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Open Desert

This project is my OpenGL and LWJGL 3 sandbox. The current aim is to learn how OpenGL works, while making a usable 2D engine. A big emphasis is placed on modularity and clean code.

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.

Prerequisites

In order to build the project from source, you need the following software installed:

  • Java (OpenJDK) >= 1.8
  • Apache Maven >= 3.1.0

Building

To build the project, just package it:

mvn clean package

Running the unit tests

To run the unit tests, just invoke the test Maven goal:

mvn test

Built With

Contributing

Please read the Contributor Guidelines for details on the process of contributing code and submitting pull requests.

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.md file for details.

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My OpenGL sandbox using Java

License:MIT License


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