Phil Guo (philcn)

philcn

Geek Repo

Company:Tencent

Location:Shanghai

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Organizations
EpicGames
forkingdog
NVIDIAGameWorks

Phil Guo's repositories

Auto-Layout-Showcase

Project for demonstrating several auto layout techniques on iOS.

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DXRExperiments

A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.

RaysRenderer

Hybrid raytracing and filtering playground.

OrderIndependentTransparency

Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU

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D3D12RaytracingFallback

A fork of Microsoft's D3D12 Raytracing Fallback Layer

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Cinder-OptiX

OpenGL and CUDA ray-tracing hybrid rendering boilerplate

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Falcor

Real-Time Rendering Framework

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AnalyticalAreaLight

With LTC(Linearly Transformed Cosines)

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Cinder-Environment

Demo project of depth of field and spherical environment mapping.

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HighPerformanceRendering

Bindless and multi-draw-indirect experiments with Falcor

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AStarNavigation

Grid based A* path finding demo using bitmap

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DXRNvTutorial

Implementing Nvidia DXR tutorial with Microsoft DXR Fallback Layer

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DXRStarter

Minimal starter app using DirectX Raytracing API with Fallback Layer, adopted from Microsoft DirectX Graphics Samples

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Cinder

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

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Cinder-ImGui

Dear ImGui Renderer/Wrapper for Cinder

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FastScreenBlendMode

Implemented screen blend mode with no framebuffer reads in OpenGL

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hexo-phil

An enhanced version of hexo with support of unlisting posts and so on.

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KittenStriker

Source code for a cocos2dx-js game project (2014).

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Places365

Implementation of MIT Places 2 CNN model in Cinder

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slang

Making it easier to work with shaders

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