Phil Guo's repositories
Auto-Layout-Showcase
Project for demonstrating several auto layout techniques on iOS.
DXRExperiments
A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.
RaysRenderer
Hybrid raytracing and filtering playground.
OrderIndependentTransparency
Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU
D3D12RaytracingFallback
A fork of Microsoft's D3D12 Raytracing Fallback Layer
Cinder-OptiX
OpenGL and CUDA ray-tracing hybrid rendering boilerplate
AnalyticalAreaLight
With LTC(Linearly Transformed Cosines)
Cinder-Environment
Demo project of depth of field and spherical environment mapping.
HighPerformanceRendering
Bindless and multi-draw-indirect experiments with Falcor
AStarNavigation
Grid based A* path finding demo using bitmap
DXRNvTutorial
Implementing Nvidia DXR tutorial with Microsoft DXR Fallback Layer
DXRStarter
Minimal starter app using DirectX Raytracing API with Fallback Layer, adopted from Microsoft DirectX Graphics Samples
Cinder-ImGui
Dear ImGui Renderer/Wrapper for Cinder
FastScreenBlendMode
Implemented screen blend mode with no framebuffer reads in OpenGL
KittenStriker
Source code for a cocos2dx-js game project (2014).