Pete D (peted70)

peted70

Geek Repo

Company:@microsoft

Location:London

Home Page:http://petexr.com

Twitter:@peted70

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Organizations
awslabs
dxuk

Pete D's repositories

geojsontomesh

A quick look at #3D mapping on #HoloLens with #unity. Provides a custom editor to import a Geo Bounding Box into Unity as a 3D mesh which is textured with a satellite image using the Bing Maps static API.

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kinectv2-avateer-jointorientations

C++ / DirectX sample showing usage of joint orientations included in the body data returned by Kinect v2 sensor SDK. Code supporting blog post https://peted.azurewebsites.net/avateering-with-kinect-v2-joint-orientations/

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hololens-fbx-viewer

OpenGL model viewer which loads in an FBX file

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head-tracking-unity

Sample unity project to show head tracking with mobile device gyro from this blog post http://peted.azurewebsites.net/windows-phone-mobile-vr-gyro-head-tracking-in-unity3d/

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hololens-map-material

Establish a mapping between materials on a provided 3D model and HoloToolkit materials

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MRDesignLabs_Unity

Mixed Reality Design Labs share experimental samples, explorations and learnings from Windows Mixed Reality Design group.

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ms-health-bot

Bot which calls MS Health API Preview - "How much sleep did I get last week on average?"

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MyADSampleDataApp

Use to initialise AD - uses graph API and two alternative implementations of getting access tokens: ADAL and WebAccountManager

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MRDesignLabs_Unity_Tools

This repository contains the tools leveraged for our Mixed Reality Design Lab examples in Unity.

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peted-me

evangelist site - originated from martink.me

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UWPMailboxTrack

Sample for tracking changes on a Mailbox

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Windows-universal-samples

This repo contains the samples that demonstrate the API usage patterns for the Windows universal platform in the Windows Software Development Kit (SDK) for Windows 10. These code samples are designed to run on both desktop, mobile and future devices that support the Windows universal platform.

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aspnet5-d3

testing d3 graphing

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remoting-plugin

Just a test to illustrate calling WinRT APIs inside a self-contained DLL loaded into a plain win32 desktop app

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