Replace compute_ds with compute_desired_rate_of_change
ddengster opened this issue · comments
In code governing the motion of objects, we use compute_desired_rate_of_change
and compute_ds
for different objects.
compute_desired_rate_of_change
follows the correct kinematics equations as far as I can tell, but we have some robots (slotcar/readonly) using compute_ds
and may have associated values like velocity/acceleration/turning radius multiplier that need to be tweaked accordingly. Whoever gets to correcting this should look at other objects to see that nothing in our simulations goes wrong or looks awful.