Siyan (OkifuZ)

OkifuZ

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Company:Beihang University

Location:Beijing

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Siyan's starred repositories

active-ragdolls

Active Ragdolls in Unity

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UniversalRenderingExamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

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cppguidebook

小彭老师领衔编写,现代C++的中文百科全书

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ClothSimulation

Программа написана для дипломной работы. Многопоточная симуляция ткани методом XPBD на CPU с поддержкой коллизий

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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autograd

Efficiently computes derivatives of NumPy code.

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mpm

CB-Geo High-Performance Material Point Method

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myosuite

MyoSuite is a collection of environments/tasks to be solved by musculoskeletal models simulated with the MuJoCo physics engine and wrapped in the OpenAI gym API.

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gns

Graph Network Simulator

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2d-gaussian-splatting

[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields

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mdbook-src

The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.

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phys-sim-book.github.io

A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.

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perfetto

Performance instrumentation and tracing for Android, Linux and Chrome (read-only mirror of https://android.googlesource.com/platform/external/perfetto/)

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TEngine

Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。

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boundary-detection

Python code for the article 'Boundary Detection in Particle-based Fluids' by Sandim et. al.

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FluidX3D

The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.

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PBD-Fluid-in-Unity

A PBD fluid in unity running on the GPU

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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SPH-Fluid-Simulation

Smoothed Particle Hydrodynamics implementation with Python

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ThunderKittens

Tile primitives for speedy kernels

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broadphase-gpu

A GPU implementation of mutliple Broad Phase CCD algorithms

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CCD-GPU

Integration of broadphase & narrowphase algorithms implemented on GPU

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PNCG_IPC

The source code of our paper PNCG.

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SHADERed

Lightweight, cross-platform & full-featured shader IDE

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gaussian_surfels

Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".

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unity-cuda-interop

Demo of Unity3D CUDA texture interop issue

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InteropUnityCUDA

Demonstrate interoperability between Unity Engine and CUDA

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gitignore

A collection of useful .gitignore templates

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manifold-aware-transformers

A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]

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mclccd

Continuous collision detection

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