Siyan's starred repositories
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
2d-gaussian-splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
ThunderKittens
Tile primitives for speedy kernels
PBD-Fluid-in-Unity
A PBD fluid in unity running on the GPU
cppguidebook
小彭老师领衔编写,现代C++的中文百科全书
gaussian_surfels
Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".
active-ragdolls
Active Ragdolls in Unity
mdbook-src
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
phys-sim-book.github.io
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.
InteropUnityCUDA
Demonstrate interoperability between Unity Engine and CUDA
manifold-aware-transformers
A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]
SPH-Fluid-Simulation
Smoothed Particle Hydrodynamics implementation with Python
unity-cuda-interop
Demo of Unity3D CUDA texture interop issue
ClothSimulation
Программа написана для дипломной работы. Многопоточная симуляция ткани методом XPBD на CPU с поддержкой коллизий
boundary-detection
Python code for the article 'Boundary Detection in Particle-based Fluids' by Sandim et. al.
broadphase-gpu
A GPU implementation of mutliple Broad Phase CCD algorithms