oculus-samples's repositories
Unity-Movement
Body, Eye and Face Tracking code sample.
Unity-Discover
Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
Unity-Phanto
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-DepthAPI
Examples of using Depth API for real-time, dynamic occlusions
Unreal-HandGameplay
Oculus showcase of hand tracking based interactions in Unreal.
Unity-CrypticCabinet
Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
Unreal-SharedSpaces
Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-SharedSpatialAnchors
Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
Unity-StarterSamples
This repository brings multiple samples that can help you explore features and bring them into your project.
Unity-UltimateGloveBall
Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-Phanto
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-GraphicsShowcase
Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.
Unreal-PassthroughSample
This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-HandPoseShowcase
This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-HandSample
This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-MetaXRAudioSDK
This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.
Unreal-HandsTrainSample
This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-SharedAnchorsSample
The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-Scene
This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-SpatialAnchorsSample
Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-Locomotion
This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-RenderingTechniques
This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-SharedSceneSample
This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-OcclusionSample
This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-PerformanceSettings
Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.
Unreal-CoLocationHS
This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-LayerSample
This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
haptics-studio-examples
github.com/oculus-samples/haptics-studio-examples/similar to https//github.com/oculus-samples/Unity-FirstHand
Unity-MetaXRInteractionSDK-AvatarSample
This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a practical guide for developers, demonstrating how to create custom hand poses and object interactions.
Unreal-OculusInputTest
This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.