oculus-samples

oculus-samples

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Unity-Movement

Body, Eye and Face Tracking code sample.

Language:C#License:NOASSERTIONStargazers:258Issues:11Issues:66

Unity-Discover

Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

Language:C#License:MITStargazers:217Issues:9Issues:21

Unity-Phanto

Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C#License:NOASSERTIONStargazers:200Issues:12Issues:8

Unity-DepthAPI

Examples of using Depth API for real-time, dynamic occlusions

Language:ShaderLabLicense:NOASSERTIONStargazers:175Issues:9Issues:45

Unreal-HandGameplay

Oculus showcase of hand tracking based interactions in Unreal.

Language:C++License:MITStargazers:171Issues:16Issues:22

Unity-CrypticCabinet

Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.

Language:C#License:MITStargazers:162Issues:11Issues:9

Unreal-SharedSpaces

Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C++License:NOASSERTIONStargazers:130Issues:10Issues:78

Unity-SharedSpatialAnchors

Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.

Language:ShaderLabLicense:MITStargazers:113Issues:19Issues:19

Unity-StarterSamples

This repository brings multiple samples that can help you explore features and bring them into your project.

Language:C#License:NOASSERTIONStargazers:111Issues:5Issues:17

Unity-UltimateGloveBall

Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C#License:NOASSERTIONStargazers:100Issues:9Issues:18

Unreal-Phanto

Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C++License:NOASSERTIONStargazers:48Issues:8Issues:5

Unreal-GraphicsShowcase

Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.

Language:C#License:NOASSERTIONStargazers:24Issues:8Issues:2

Unreal-PassthroughSample

This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Unreal-HandPoseShowcase

This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C++License:NOASSERTIONStargazers:18Issues:4Issues:1

Unreal-HandSample

This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Unity-MetaXRAudioSDK

This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.

Language:ShaderLabLicense:NOASSERTIONStargazers:17Issues:2Issues:0

Unreal-HandsTrainSample

This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C++License:NOASSERTIONStargazers:14Issues:4Issues:0

Unreal-SharedAnchorsSample

The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C#License:NOASSERTIONStargazers:14Issues:4Issues:1

Unreal-Scene

This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Unreal-SpatialAnchorsSample

Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Unreal-Locomotion

This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:10Issues:5Issues:0

Unreal-RenderingTechniques

This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C++License:NOASSERTIONStargazers:9Issues:5Issues:0

Unreal-SharedSceneSample

This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C++License:NOASSERTIONStargazers:9Issues:4Issues:1

Unreal-OcclusionSample

This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:7Issues:6Issues:1

Unity-PerformanceSettings

Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.

Language:ShaderLabLicense:NOASSERTIONStargazers:5Issues:0Issues:0

Unreal-CoLocationHS

This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C++License:NOASSERTIONStargazers:5Issues:4Issues:0

Unreal-LayerSample

This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:5Issues:6Issues:2

haptics-studio-examples

github.com/oculus-samples/haptics-studio-examples/similar to https//github.com/oculus-samples/Unity-FirstHand

License:NOASSERTIONStargazers:3Issues:0Issues:0

Unity-MetaXRInteractionSDK-AvatarSample

This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a practical guide for developers, demonstrating how to create custom hand poses and object interactions.

Language:ShaderLabLicense:NOASSERTIONStargazers:1Issues:0Issues:0

Unreal-OculusInputTest

This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:1Issues:4Issues:0