nrlnd's repositories

common-shaders

Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.

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computer-science

:mortar_board: Path to a free self-taught education in Computer Science!

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CRYENGINE

CRYENGINE source code.

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data-science

:bar_chart: Path to a free self-taught education in Data Science!

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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glsl-optimizer

GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.

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graphics-resources

:memo: a list of graphic programming resources

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HelpfulScripts

A collection of random, useful scripts

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hlsl2glslfork

HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.

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HoudiniEngineForUnity

Houdini Engine for Unity

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K4W2-Book

Kinect for Windows SDK v2の本のサンプルコードです

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magictools

:video_game: :pencil: A list of Game Development resources to make magic happen.

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neural-networks-and-deep-learning

Code samples for my book "Neural Networks and Deep Learning"

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NewtonVR

A virtual reality interaction system for unity based on physics.

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nshader

Visual Studio 2013 syntax highlighting extension for shader languages

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shader-school

:mortar_board: A workshopper for GLSL shaders and graphics programming

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ShaderlabVS

ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

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spacepuppy-unity-framework

A framework of reusable objects with the Unity game engine version 5.x.

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Spout2

A video frame sharing system for Microsoft Windows

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temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

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The-Nature-of-Code

Repository for The Nature of Code book

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thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

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Unity-Script-Templates

Script templates for Unity

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unity-tidbits

Small C# code to help in Unity development

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UnitySteer

Steering, obstacle avoidance and path following behaviors for the Unity Game Engine

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