nrlnd / ShaderlabVS

ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

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ShaderlabVS

ShaderlabVS is a Visual Studio Plugin for Unity Shaderlab programming. It supports support .shader, .compute, .cginc and .glslinc files. Latest releae build can be found at here.

Open Source Love GitHub version

###Features

######1. Syntax Hightlighting and outlining

Highlighting ######2. Quickinfo

QuickInfo

######3. Code Completion

CodeCompletion

######4. Signature help for CG and Unity built in functions

SignatureHelp

###Development #####1. Requirements

  • Visual Studio
  • Visual Studio SDK

#####2. How to debug in Visual Studio

  1. Download and install Visual Studio SDK
  2. Open ShaderlabVS solution
  3. Press F6 to build solution
  4. If you want to debug it in Visual Studio, and encounter problems, please make sure the Start exteral program and Comand line arguments in the Debug tab of ShaderlabVS project settings have value as follow:
    1. Set Start exteral program to the path of devenv.exe (the Visual studio main program)
    2. set Comand line arguments to /rootsuffix Exp. Below is a screenshot for the settings:

###Support Visual Studio Versions:

  • Visual Studio 2012
  • Visual Studio 2013
  • Visual Studio 2015 (Need execute vs2015_register.cmd after the plugin install)

The other version are not tested, not sure if there are also work or not.

About

ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

License:MIT License


Languages

Language:C# 96.2%Language:GLSL 3.3%Language:Batchfile 0.4%