mehdi bashiri nejad's starred repositories
CSharpUnityCookbookExampleFiles
C Sharp Unity Programming Cookbook (SECOND EDITION) Example Files
CSGPC-FIRSTEDITIONFILES
C# Game Programming Cookbook for Unity (First Edition) Example files.
com.unity.reflect.viewer
Unity Reflect Viewer
UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
fastreflect
C# reflection wrappers that provide portable, faster, and more natural APIs
VTuber-Python-Unity
An Implementation of VTuber (Both 3D and Live2D) using Python and Unity. Providing face movement tracking, eye blinking detection, iris detection and tracking and mouth movement tracking using CPU only.
raymarching-python
Raymarching library with examples. Vector engine raytracing-friendly library.
Unity-Guide
Unity Engine Guide
ArcGameEngine
AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.
Unity-Board-Game
A Unity 3D Engine board game prototype utilizing personal assets created in the Blender modelling suite and programmed in a C# environment.
entity_spell_system
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
Qodot-Entity-Tutorial
Tutorial covering all things Qodot entities for Godot 4
ICT-FaceKit
ICT's Vision and Graphics Lab's morphable face model and toolkit
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Bistro-Demo-Tweaked
Bistro demo for Godot showcasing lighting and high quality assets.
Curve_Terrain
Add-on for Godot Engine to generate simple 3D platformer terrain meshes based on bezier curves
Godot-Simplex
Godot 3.0 Simplex Shaders
Unity-CommandBufferRefraction
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
UrpCrossfadingTest
Unity URP: LOD crossfading test project
ComputeRayTracingSamples
This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how the ray tracing works. It is very helpful for the people who want to know the knowledge behind hardware ray tracing.
EntitasGenerics
An extension for "Entitas-CSharp" that removes the need for code generation.
UnityEcsEvents
An event system for Unity's data oriented design framework.
Ocean_Community_Next_Gen
Next gen iteration of the unity community ocean shader