Needle – Mirror of packages from the Unity Technologies Package Manager (UPM) (needle-mirror)

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Needle – Mirror of packages from the Unity Technologies Package Manager (UPM)'s repositories

com.unity.addressables

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample

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com.unity.entities

The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.physics

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview, and is compatible with Unity 2019.3 and newer.

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com.unity.textmeshpro

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 TextMeshPro is the ultimate text solution for Unity. Its the perfect replacement for Unitys UI Text and the legacy Text Mesh.Powerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.TextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.Great performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unitys text components, this improved visual quality and flexibility comes at no additional performance cost.UPGRADE NOTE--------------------This latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the "Window - TextMeshPro - Import..." menu options.

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com.unity.purchasing

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 IMPORTANT UPGRADE NOTES:If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors: 1. Move IAPProductCatalog.json and BillingMode.jsonFROM: Assets/Plugins/UnityPurchasing/Resources/TO: Assets/Resources/. 2. Move AppleTangle.cs and GooglePlayTangle.csFROM: Assets/Plugins/UnityPurchasing/generatedTO: Assets/Scripts/UnityPurchasing/generated. 3. Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project.PACKAGE DESCRIPTION:With Unity IAP, setting up in-app purchases for your game across multiple app stores has never been easier.This package provides: ▪ One common API to access all stores for free so you can fully understand and optimize your in-game economy ▪ Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms ▪ Support for iOS, Mac, tvOS, Google Play, Windows, and Amazon app stores(*). ▪ Support to work with the Unity Distribution Portal to synchronize catalogs and transactions with other app stores ▪ Client-side receipt validation for Apple App Store and Google PlayAfter installing this package, open the Services Window to enable In-App Purchasing to use these features.

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com.unity.collections

A C# collections library providing data structures that can be used in jobs, and optimized by Burst compiler. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.recorder

The Recorder allows you to capture and save data from the Unity Editor during Play mode: animations, videos, images, audio, arbitrary output variables (AOVs), and more. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.timeline

Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.localization

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Use the Localization package to easily configure localization settings for your application.Add support for multiple languages and regional variants, including:• String localization: Set different strings to display based on locale. Use the Smart Strings feature to add logic to automatically replace specific strings, such as placeholders and plurals.• Asset localization: Use a different asset (such as a texture, model, or audio file) based on a locale.• Pseudo-localization: Test how your project will adapt to different localizations at an early stage, before adding your translations.• Import and export localization data to XLIFF, CSV and Google Sheets.Add localization to your projects using the Localization package to help make your applications more accessible to a wider audience.

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com.unity.splines

Work with curves and paths. Use the Splines package to generate objects and behaviors along paths, create trajectories, and draw shapes. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.entities.graphics

The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.netcode

Unitys Data Oriented Technology Stack (DOTS) multiplayer netcode layer - a high level netcode system built on entities. This package provides a foundation for creating networked multiplayer applications within DOTS. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.scriptablebuildpipeline

The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.2d.psdimporter

A ScriptedImporter for importing Adobe Photoshop PSB (Photoshop Big) file format. The ScriptedImporter is currently targeted for users who wants to create multi Sprite character animation using Unity 2D Animation Package. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.xr.arfoundation

AR Foundation enables you to create multi-platform augmented reality (AR) apps with Unity. To learn more about AR Foundation, click the Documentation link above. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.logging

The Logging package provides interfaces for creating and processing runtime events and logging output. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.2d.animation

2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.xr.arkit

Provides native Apple ARKit integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Face Tracking-Environment Probes-Meshing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.mobile.android-logcat

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Android Logcat package provides support for: - Android log messages - Android application memory statistics - Android Screen Capture - Android Screen Recorder - Stacktrace UtilityClick the View documentation link above for more information.The window can be accessed in Unity Editor via Window > Analysis > Android Logcat, or simply by pressing Alt+6 on Windows or Option+6 on macOS. Make sure to have Android module loaded and switch to Android build target in Build Settings window if the menu doesnt exist.

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com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.2d.common

2D Common is a package that contains shared functionalities that are used by most of the other 2D packages. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.2d.spriteshape

SpriteShape Runtime & Editor Package contains the tooling and the runtime component that allows you to create very organic looking spline based 2D worlds. It comes with intuitive configurator and a highly performant renderer. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.cloud.gltfast

Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.testframework.graphics

Provides testing utilities for writing tests for graphics code, such as image comparison assertions and automatic management of reference images. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.cloud.ktx

Load KTX 2.0 and Basis Universal textures at runtime and in the Editor. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.meshopt.decompress

Use the meshoptimizer decompression for Unity package to decode meshoptimizer compressed index/vertex buffers efficiently in Burst-compiled C# Jobs off the main thread. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.package-validation-suite

Unity Package Manager validation suite, used to evaluate a packages integrity before its considered for publishing. This is a Unity internal tool at the moment, no support will be provided for this package. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.xr.arcore

Provides native Google ARCore integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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com.unity.xr.magicleap

Provides rendering and spatial mapping support for Magic Leap 2.This package will be deprecated after Unity 6.(See Documentation for more detailed information.) 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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