Sol's repositories
SolGpuDriven
GpuDriven学习 流式Mesh/基于Morton的稀疏Compact八叉树/VirtualTexture
SolGraph_Editor
Unit 图节点可视化工具(XNode可视化最小集)
Gms_FindingPath
Gamemaker studio2实现的路径查找和迷宫生成,算法分为Dijkstra,A*,Dfs和Bfs四种
awesome-english-ebooks
经济学人(含音频)、纽约客、卫报、连线、大西洋月刊等英语杂志免费下载,支持epub、mobi、pdf格式, 每周更新
ComputeShaderDemo
Sync blog: http://146.56.209.11:90/2022/04/20/sol-index/#toc-head-39
Computing_Geometry_Demo
1. 计算几何算法学习 2. C++并发学习(后续可能加入CUDA一类HPC相关内容) 3. CMake
d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
Graphics_Note
学习 Opengl、DirectX12
Lua_Impl
《自己动手实现Lua》 实践笔记
LuisaCompute
High-Performance Rendering Framework on Stream Architectures
SF_PathFinding
寻路算法学习
SolDirectx_Demo
DirectX 12 、 Cmake
Goap_Study
Goal-oriented action planning
LearnOpenGL_Own
FORK自LearnOpenGL,学习用
OI-Wiki-Study
OI Wiki 学习用仓库 w
overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
RayTracing
Walnut application template to easily make new Walnut apps
SF_Algorithm
算法笔记-从原理开始理解
SF_BaseComponnet
八叉树/四叉树等基础组件库
Sol_LockStep
学习帧同步用,暂时计划TCP部分使用DotNetty
SolRenderLab
tiny 渲染实验室
Talk_Artist
啦啦啦啦啦
UnityExplorer
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Vulkan106Study
Games106学习
WaterByBakeDepth
基于预渲染顶点色的水编辑器