muxa / esphome-state-machine

ESPHome State Machine component

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ESPHome State Machine

A flexible Finite-State Machine platform for ESPHome. It lets you model complex behaviours with limited inputs, such as:

  • Controlling dimmable light with a single button.
  • Controlling a garage door cover with a single button.
  • Controlling a display with a button (e.g. flip through pages on click, and go into editing mode on hold).
  • And more...

Installing

external_components:
  - source:
      type: git
      url: https://github.com/muxa/esphome-state-machine

Configuration

The basic state machine configuration involves providing:

  • A list of states
  • A list of inputs
  • A list of allowed transitions for each input.

Example for a simple on/off toggle state machine:

Toggle State Machine Diagram

state_machine:
  - name: On/Off Toggle State Machine
    states:
      - "OFF"
      - "ON"
    inputs:
      - name: TOGGLE
        transitions:
          - ON -> OFF
          - OFF -> ON

And to transition between states it you'll need to trigger the machine by providing input, e.g:

binary_sensor:
  - platform: gpio
    pin: D6
    name: "Button"
    filters:
      - delayed_on: 100ms
    on_press:
      - state_machine.transition: TOGGLE

Configuration variables:

  • initial_state (Optional, string): The intial state of the state machine. Defaults to first defined state.

  • states (Required, list): The list of states that the state machine has.

    • name (Required, string): The name of the state. Must not repeat.
    • on_enter (Optional, Automation): An automation to perform when entering this state. Called after on_transition automation and before after_transition.
    • on_leave (Optional, Automation): An automation to perform when leaving this state. Called after before_transition automation and before on_transition automation.
    • on_set (Optional, Automation): An automation to perform when setting this state using set action or via initial_state. Will not trigger if new state is the same as current state.
  • inputs (Required, list): The list of inputs that the state machine supports with allowed state transitions.

    • name (Required, string): The name of the input. Must not repeat.
    • transitions (Required, list): The list of allowed transitions. Short form is FROM_STATE -> TO_STATE, or advanced configuration:
      • from (Required, string): Source state that this input is allowed on.
      • to (Required, string): Target state that this input transitions to.
      • before_transition (Optional, Automation): An automation to perform before transition. Called after on_input automation and before on_transition automation.
      • on_transition (Optional, Automation): An automation to perform on transition. Called after on_leave automation and before on_enter automation.
      • after_transition (Optional, Automation): An automation to perform after transition. Called after on_enter automation.
    • on_input (Optional, Automation): An automation to perform when this input is triggred. This automation is performed first, then before_transition will be called. This automation will not be called if transition is invalid.
  • diagram (Optional, boolean): If true, then a diagram of the state machine will be output to the console during validation/compilation of YAML. See Diagrams section below for more details. Defaults to false.

Note:

Any running state machine automations (state, input and transition) will be stopped before running next automations. This is useful when there's a delayed transition in one of the automation and it needs to be cancelled because a new input was provided which results in a different transition.

Order of Triggers

When State Machine receives input (via transition action) it will call the automation specified in the input, transition, the "from" state and the "to" state in the following order:

  1. on_input
  2. before_transition
  3. "From" state on_leave
  4. on_transition
  5. "To" state on_enter
  6. after_transition

See test.yaml for a demonstration of running order of these automations within a context of simple ON-OFF state machine.

state_machine.transition Action

You can provide input to the state machine from elsewhere in your WAML file with the state_machine.transition action.

# in some trigger
on_...:
  # Basic:
  - state_machine.transition: TOGGLE

  # Advanced (if you have multiple state machines in one YAML)
  - state_machine.transition:
      id: sm1
      input: TOGGLE

Configuration options:

  • id (Optional, ID): The ID of the state machine.
  • input (Required, string): The input to provide in order to transition to the next state.

state_machine.set Action

This action allows resetting the state machine current state, without going through transitions. This can be useful when initial state is not really known until some sensor data is available.

Note that only the target state on_set automation will be triggered, and all other state machine automations (on_enter, on_leave and action of the inputs and transitions) will be skipped.

# in some trigger
on_...:
  # Basic:
  - state_machine.set: OPEN

  # Advanced (if you have multiple state machines in one YAML)
  - state_machine.set:
      id: sm1
      state: OPEN

Configuration options:

  • id (Optional, ID): The ID of the state machine.
  • state (Required, string): The state to set state machine to bypassing transitions.

state_machine.state Condition

This condition lets you check what state the machine is currently in.

# in some trigger
on_...:
  # Basic
  if:
    condition:
      state_machine.state: "ON"
    then:
      - logger.log: Is ON

  # Advanced
  if:
    condition:
      state_machine.state:
        id: sm1
        value: "ON"
    then:
      - logger.log: Is ON

state_machine.transition Condition

This condition lets you check what transition last occurred.

# in some trigger
on_...:
  # Basic
  if:
    condition:
      state_machine.transition:
        trigger: TOGGLE
    then:
      - logger.log: Toggled

  # Advanced
  if:
    condition:
      state_machine.transition:
        id: sm1
        from: "OFF"
        trigger: TOGGLE
        to: "ON"
    then:
      - logger.log: Turned on by toggle

text_sensor.state_machine Sensor

This is a simple text sensor to expose the current state of the state machine:

text_sensor:
  - platform: state_machine
    name: On/Off Toggle State
  • state_machine_id (Optional, ID): The ID of the state machine.
  • All other options from Text Sensor.

Diagrams

You have an option to generate a diagram of the state machine. You can enable this by adding diagram: <format> to the state machine yaml declaration (disabled by default). Currently supported formats are mermaid and dot

When compiling or validating your YAML a state machine diagram will be output to the console.

Mermaid

Mermaid is a JavaScript based diagramming and charting tool that takes Markdown-inspired text definitions and creates diagrams dynamically in the browser.

Github supports Mermaid diagrams emdded into Martkdown as code snippets via ```mermaid ... ```.

When using mermaid diagram the following will be output to console:

  • The "source code" of the diagram in Mermaid notation

Here's an example:

stateDiagram-v2
  direction LR
  [*] --> OFF
  ON --> OFF: TOGGLE
  OFF --> ON: TOGGLE
stateDiagram-v2
  direction LR
  [*] --> OFF
  ON --> OFF: TOGGLE
  OFF --> ON: TOGGLE
Loading

DOT

DOT DOT is a graph description language.

When using dot diagram the following will be output to console:

  • A URL of the diagram image in SVG format
  • The "source code" of the diagram in DOT language

Here's an example:

INFO State Machine Diagram (for On/Off Toggle State Machine):
https://quickchart.io/graphviz?format=svg&graph=digraph%20%22On/Off%20Toggle%20State%20Machine%22%20%7B%0A%20%20node%20%5Bshape%3Dellipse%5D%3B%0A%20%20ON%20-%3E%20OFF%20%5Blabel%3DTOGGLE%5D%3B%0A%20%20OFF%20-%3E%20ON%20%5Blabel%3DTOGGLE%5D%3B%0A%7D

INFO DOT language graph:
digraph "On/Off Toggle State Machine" {
  node [shape=ellipse];
  ON -> OFF [label=TOGGLE];
  OFF -> ON [label=TOGGLE];
}

Which corresponds to:

Simple Toggle State Machine Diagram

To get just the url use this command:

esphome config <config.yaml> 2>&1 | grep quickchart.io

To open the diagram in Chrome use this command:

esphome config <config.yaml> 2>&1 | grep quickchart.io | xargs open -n -a "Google Chrome" --args "-0"

To get a PNG image instead of SVG change the format parameter in the image url from svg to png.

All Examples

Simple Toggle

stateDiagram-v2
  direction LR
  [*] --> OFF
  ON --> OFF: TOGGLE
  OFF --> ON: TOGGLE
Loading

This example illustrates toggling an LED using a button.

See toggle-example.yaml.

Button Controlled Dimmable Light

stateDiagram-v2
  direction LR
  [*] --> OFF
  ON --> OFF: CLICK
  OFF --> ON: CLICK
  EDITING --> EDITING: CLICK
  ON --> EDITING: HOLD
  EDITING --> ON: HOLD
Loading

This example models a single button control for a dimmable light with the following functionality:

  • CLICK to toggle ON of OFF
  • HOLD to go into EDITING mode to adjust brightness with a CLICK.

See dimmable-light-example.yaml.

Dual Switch Cover Control

stateDiagram-v2
  direction LR
  [*] --> IDLE
  IDLE --> WAITING_CLOSE_BUTTON: OPEN_ON
  WAITING_OPEN_BUTTON --> SUN_TRACKER_ON: OPEN_ON
  CLOSING --> OPENING: OPEN_ON
  OPENING --> IDLE: OPEN_OFF
  WAITING_CLOSE_BUTTON --> IDLE: OPEN_OFF
  SUN_TRACKER_ON --> WAITING_OPEN_BUTTON: OPEN_OFF
  IDLE --> WAITING_OPEN_BUTTON: CLOSE_ON
  WAITING_CLOSE_BUTTON --> SUN_TRACKER_ON: CLOSE_ON
  OPENING --> CLOSING: CLOSE_ON
  CLOSING --> IDLE: CLOSE_OFF
  WAITING_OPEN_BUTTON --> IDLE: CLOSE_OFF
  SUN_TRACKER_ON --> WAITING_CLOSE_BUTTON: CLOSE_OFF
  WAITING_CLOSE_BUTTON --> OPENING: OPENING_TIMEOUT
  WAITING_OPEN_BUTTON --> CLOSING: CLOSING_TIMEOUT
  OPENING --> IDLE: STOP
  CLOSING --> IDLE: STOP
Loading

This example demonstrates using 2 switches to control a time-based cover:

  • Switch 1 ON: OPEN
  • Switch 2 ON: CLOSE
  • Both switches ON: enable Sun Tracker

See dual-switch-cover-example.yaml.

About

ESPHome State Machine component

License:MIT License


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