mutp's starred repositories

stable-diffusion

A latent text-to-image diffusion model

Language:Jupyter NotebookLicense:NOASSERTIONStargazers:66399Issues:559Issues:701

manim

Animation engine for explanatory math videos

Language:PythonLicense:MITStargazers:60115Issues:884Issues:1124

AI4Animation

Bringing Characters to Life with Computer Brains in Unity

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

Language:C#License:UnlicenseStargazers:4145Issues:184Issues:3

Skinner

Special Effects with Skinned Mesh in Unity

ALS-Community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes

Language:C++License:NOASSERTIONStargazers:2121Issues:96Issues:190

UnityMeshSimplifier

Mesh simplification for Unity.

Language:C#License:MITStargazers:1675Issues:37Issues:41

odin-serializer

Fast, robust, powerful and extendible .NET serializer built for Unity

Language:C#License:Apache-2.0Stargazers:1625Issues:69Issues:57

Addressables-Sample

Demo project using Addressables package

Smrvfx

Skinned mesh sampling with VFX Graph

blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.

Language:PythonLicense:MITStargazers:936Issues:26Issues:42

IMP

billboard imposter baking for Unity

SuperScience

Gems of Unity Labs for our user-base.

Language:C#License:NOASSERTIONStargazers:710Issues:53Issues:3

FFT-Ocean

FFT ocean for Unity

Language:C#License:MITStargazers:648Issues:20Issues:9

open-brush

Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

Language:C#License:Apache-2.0Stargazers:647Issues:17Issues:103

PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

net.peeweek.gameplay-ingredients

Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prototypes.

Language:C#License:MITStargazers:606Issues:29Issues:22

gimp-export-layers

Batch layer export and editing in GIMP

Language:PythonLicense:BSD-3-ClauseStargazers:590Issues:24Issues:105

unity-mulligan-renamer

Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once

Language:C#License:MITStargazers:533Issues:26Issues:173

Unity-GPU-Boids

GPU powered boids with multiple implementations

Language:C#License:MITStargazers:357Issues:26Issues:4

HandPosing

Pose authoring using handtrackingon Quest

Language:C#License:MITStargazers:337Issues:15Issues:48

HPTK-Sample

Sample project using HPTK

Language:C#License:MITStargazers:325Issues:13Issues:5

ChroMapper

GitHub repository for ChroMapper, the Unity-based map editor for Beat Saber.

Language:C#License:GPL-2.0Stargazers:290Issues:16Issues:130

eos_plugin_for_unity

Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.

Language:C#License:MITStargazers:262Issues:11Issues:310

Unity-Movement

Body, Eye and Face Tracking code sample.

Language:C#License:NOASSERTIONStargazers:240Issues:11Issues:62

electric

A fast, futuristic package manager for Windows.

Language:PythonLicense:Apache-2.0Stargazers:225Issues:12Issues:7

SpecularProbes

Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free

Language:C#License:MITStargazers:218Issues:12Issues:2

Unity-UltimateGloveBall

Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C#License:NOASSERTIONStargazers:100Issues:8Issues:18

unity-hierarchy-header

Text-based simple hierarchy header, no fancy magic, just works

Language:C#License:MITStargazers:87Issues:5Issues:1