Moritz Wundke's starred repositories
math-as-code
a cheat-sheet for mathematical notation in code form
LumixEngine
3D C++ Game Engine - yet another open source game engine
RealtimeMeshComponent
Unreal Engine 5 plugin component for rendering runtime generated content.
OceanProject
Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
HeliumRain
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
spacepuppy-unity-framework
This framework is considered obsolete, please see new version at:
vector_math.dart
A vector math package for 2D and 3D applications
ue4-vs-extensions
Useful UE4 Visual Studio extensions.
AddAnyFile
A Visual Studio extension
UE4RenderDocPlugin
A plugin that adds easy access to Renderdoc inside UE4
UECompileTimesVisualizer
Debug compile times in Unreal Engine & MSVC projects
unity-yaml-parser
Python3 library to manipulate Unity serialized files from outside the Unity Editor.
MologieDetours
Mologie Detours Version 2.0, 2011-06-24 Cross-platform x86, x86-64 detours Copyright (c) 2011 Oliver Kuckertz Licensed under the MIT license, http://www.opensource.org/licenses/mit-license.php
Kernys.Bson
Simple BSON Encoder & Decoder for C#
needle-mirror.github.io
Readme and Website for Needle Mirror. Open an issue here for feature requests or issues
LocalSimulation
This plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and soon Skeletal Mesh components within this space. Adding Constraints, and Forces will work as expected, but now with the additional layer of abstraction so that simulation can be anchored to a transform.
ObjectiveBSON
A BSON serialization library for Objective-C