moltenstar

moltenstar

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Home Page:http://unrealforge.net/

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moltenstar's repositories

CPP-Fluid-Particles

A wrapper project to interface CUDA implementation of SPH liquid simulation with UE4

License:GPL-3.0Stargazers:0Issues:0Issues:0

SimpleErosion

Simple C++ implementatoin of particle-based hydraulic erosion on a square grid

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ComputeShaderDev

Proof of concept Compute Shader without using data packing in textures for input/output

License:NOASSERTIONStargazers:0Issues:0Issues:0

UE4ShaderPluginDemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

License:MITStargazers:0Issues:0Issues:0

neural_terrain_2

This project contains code for generating realistic procedural heightmaps using neural networks.

License:GPL-3.0Stargazers:0Issues:0Issues:0

UE4-MultiViewRendering

Plugin for triple screen rendering on UE4

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UE4-T2DA

Texture2D Array

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DX11-MultithreadedRendering-in-UE4

Intel VCE Threaded Rendering Demo for UE4

License:MITStargazers:0Issues:0Issues:0

QuadTree-for-Unreal-Engine

This is a simple AActor position based quadtree developed for Unreal Engine

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delaunay-cpp

C++11 Delaunay triangulation implementation (Bowyer-Watson)

License:MITStargazers:0Issues:0Issues:0

MeshShapes

Procedurally generated shapes in UE4 using RuntimeMeshComponent

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Tobler

Procedural terrain generator using exponentially distributed noise.

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TerrainSynthesisGPU

A sketch-based terrain generation framework on GPU using patch-based texture synthesis.

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