moltenstar's repositories
CPP-Fluid-Particles
A wrapper project to interface CUDA implementation of SPH liquid simulation with UE4
SimpleErosion
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
ComputeShaderDev
Proof of concept Compute Shader without using data packing in textures for input/output
UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
neural_terrain_2
This project contains code for generating realistic procedural heightmaps using neural networks.
UE4-MultiViewRendering
Plugin for triple screen rendering on UE4
UE4-T2DA
Texture2D Array
DX11-MultithreadedRendering-in-UE4
Intel VCE Threaded Rendering Demo for UE4
QuadTree-for-Unreal-Engine
This is a simple AActor position based quadtree developed for Unreal Engine
delaunay-cpp
C++11 Delaunay triangulation implementation (Bowyer-Watson)
MeshShapes
Procedurally generated shapes in UE4 using RuntimeMeshComponent
Tobler
Procedural terrain generator using exponentially distributed noise.
TerrainSynthesisGPU
A sketch-based terrain generation framework on GPU using patch-based texture synthesis.