mmowbray / raytracing-realtime-approximation

Realtime raytracing approximation using a double-pass technique.

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raytracing-realtime-approximation

Implementation of Wyman's realtime raytracing approximation from 2005.

Screenshots

screenshot 1

Instructions

Designed to be edited and run with Visual Studio Code.

MacOS

Brew has up-to-date versions of all three dependencies.

brew update
brew install glfw glew glm

About

Realtime raytracing approximation using a double-pass technique.

License:The Unlicense


Languages

Language:C 50.4%Language:C++ 47.8%Language:Objective-C 1.5%Language:GLSL 0.2%Language:CMake 0.1%