Nestor Rubio's repositories
ofxKinectCommonBridge
A wrapper for the simple Kinect for Windows library developed at Microsoft in partnership with myself & James George
flow-1
Volumetric Particle Flow - http://david.li/flow
incremental_mpm
2D implementation of MLS-MPM for simulating soft bodies and fluids
Installation_Up_4evr
This is an article with tips about how to keep an installation up forever
math-as-code
a cheat-sheet for mathematical notation in code form
OF_GammaTests
Testing different approaches to process gamma properly on openFrameworks
OFLessons
Exercises used by my openFramework course which I teach in Brussels.
ofxAsio
Lightweight wrapping of ASIO networking (without Boost) for openFrameworks
ofxAssimpModelLoaderAsync
Quick hack to asynchronously load meshes (only works with vertices, no textures or other resources)
ofxBiquadFilter
Biquad filter functions for OpenFrameworks
ofxCloth
cloth simulation with collision
ofxCv
Alternative approach to interfacing with OpenCv from openFrameworks.
ofxDSHapVideoPlayer
ofxDSHapVideoPlayer is a Hap video player addon for openFrameworks (Windows-only)
ofxFastFboReader
Read pixel data using PBO
ofxGLWarper
openGL image quad-wraper addon for OF.
ofxKinectForWindows2
Implementation of Kinect For Windows v2 API (not using KinectCommonBridge)
ofxKu
Kuflex extension for openFrameworks
ofxLiquidFun
openFrameworks wrapper for LiquidFun.
ofxNI2
a simple OpenNI2 wrapper
ofxNonLinearFit
Non Linear fitting based on LGPL library NLopt
ofxOrbbecAstra
openFrameworks addon for using the Orbec Astra SDK
ofxRaycaster
Plane, 2D and 3D Ray objects for openFrameworks.It checks for the intersection of a ray with a segment, a sphere, a triangle, a plane, an ofPrimitive, an ofPolyline an with an ofMesh.
ofxSquash
Compress and decompress data using a large range of compression codecs supplied by libsquash
opengl-es-sdk-for-android
OpenGL ES SDK for Android
Silhouette-Segmentation-Approaches
The following is a practical comparison of various techniques of segmenting silhouettes/the general foreground from the background. It is intended as cursory research to inform which approach we use for extracting silhouettes for future installations. We explored two approaches- using a depth cameras + ROI and camera + segmentation.