Nestor Rubio (mimetikxs)

mimetikxs

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Location:London

Home Page:kimatica.net

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Nestor Rubio's repositories

ofxKinectCommonBridge

A wrapper for the simple Kinect for Windows library developed at Microsoft in partnership with myself & James George

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flow-1

Volumetric Particle Flow - http://david.li/flow

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incremental_mpm

2D implementation of MLS-MPM for simulating soft bodies and fluids

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Installation_Up_4evr

This is an article with tips about how to keep an installation up forever

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math-as-code

a cheat-sheet for mathematical notation in code form

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OF_GammaTests

Testing different approaches to process gamma properly on openFrameworks

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OFLessons

Exercises used by my openFramework course which I teach in Brussels.

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ofxAsio

Lightweight wrapping of ASIO networking (without Boost) for openFrameworks

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ofxAssimpModelLoaderAsync

Quick hack to asynchronously load meshes (only works with vertices, no textures or other resources)

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ofxBiquadFilter

Biquad filter functions for OpenFrameworks

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ofxCloth

cloth simulation with collision

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ofxCv

Alternative approach to interfacing with OpenCv from openFrameworks.

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ofxDSHapVideoPlayer

ofxDSHapVideoPlayer is a Hap video player addon for openFrameworks (Windows-only)

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ofxFastFboReader

Read pixel data using PBO

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ofxGLWarper

openGL image quad-wraper addon for OF.

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ofxKinectForWindows2

Implementation of Kinect For Windows v2 API (not using KinectCommonBridge)

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ofxKu

Kuflex extension for openFrameworks

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ofxLiquidFun

openFrameworks wrapper for LiquidFun.

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ofxNI2

a simple OpenNI2 wrapper

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ofxNonLinearFit

Non Linear fitting based on LGPL library NLopt

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ofxOrbbecAstra

openFrameworks addon for using the Orbec Astra SDK

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ofxRaycaster

Plane, 2D and 3D Ray objects for openFrameworks.It checks for the intersection of a ray with a segment, a sphere, a triangle, a plane, an ofPrimitive, an ofPolyline an with an ofMesh.

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ofxSquash

Compress and decompress data using a large range of compression codecs supplied by libsquash

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opengl-es-sdk-for-android

OpenGL ES SDK for Android

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Silhouette-Segmentation-Approaches

The following is a practical comparison of various techniques of segmenting silhouettes/the general foreground from the background. It is intended as cursory research to inform which approach we use for extracting silhouettes for future installations. We explored two approaches- using a depth cameras + ROI and camera + segmentation.

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