mikhomak / Erbium

🤺Third Person Character Controller for unity🤺

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Erbium

Erbium Video

Highly customizable third person character for quick set up for prototyping your game
No need of any assets from the asset store. All created in pure C#
Check wiki if you want to know more

Physic-based character that uses rigidbody Physic-based character
Top-down Supports different camera views, such as normal 3RD person action camera, top-down camera, side-view camera
Built in damage system with armour, damage type, different hurtboxes for the charachter, etc.. Attack
Combo Fast and strong combo attacks that could be mixed together
Sliding & crouching and other types of movement Crouching
Tets Integration Tests that help you find bugs in every stage of development
Code was built with an idea to be expanded Code

Features:

  • Cameras: 3rd person action, top-down, side-view
  • Movements: ground, midair, crouch, slide, attack
  • Root motion
  • Jump
  • Combo system
  • Timer manager
  • Invincibility time after taking damage
  • Armour calculation(not the meshes)
  • Tests

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🤺Third Person Character Controller for unity🤺

License:BSD 3-Clause "New" or "Revised" License


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Language:C# 100.0%