Mick M's starred repositories
Facepunch.Steamworks
Another fucking c# Steamworks implementation
FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
delaunator
An incredibly fast JavaScript library for Delaunay triangulation of 2D points
UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Unity-Robotics-Hub
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
ShaderTutorials
Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
OpenSimplex2
Successors to OpenSimplex Noise, plus updated OpenSimplex.
Unity-GPU-Boids
GPU powered boids with multiple implementations
UnityRuntimePreviewGenerator
Generate preview textures (thumbnails) for your GameObject's or materials on the fly in Unity
UnityTimeRewinder
Unity time rewind solution, that is easily customizable for any project.
zelda-botw-toon-shader
Toon shader for Unity, in the style of Zelda: Breath of the Wild / Tears of the Kingdom
GTweensGodot
C# tweening library for Godot 4.x
QuadSphere
Unity QuadSphere with Level of Detail subdivision
UnityFlowField
Scripts for creating Flowfields in Unity
ComputeRayTracingSamples
This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how the ray tracing works. It is very helpful for the people who want to know the knowledge behind hardware ray tracing.
HDRP2020Toon2
Edge detection - depth/normals, depth fade, normal map influence
How-many-Boids-can-Unity-handle
Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).
Unity-Tornado-Simulator
Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)
com.hibzz.console
A simple in-game console for the unity engine
SimpleRotors
A simple, configurable aerodynamic rotor blade that applies lift at its location. Includes flyable example helicopter.
WPFPixelCanvas
Base project for experimenting with plotting pixels in WPF