Mick M's starred repositories

GTweensGodot

C# tweening library for Godot 4.x

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zelda-botw-toon-shader

Toon shader for Unity, in the style of Zelda: Breath of the Wild / Tears of the Kingdom

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sylves

C# Grid Library

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UnityTimeRewinder

Unity time rewind solution, that is easily customizable for any project.

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Unity-Tornado-Simulator

Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)

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com.hibzz.console

A simple in-game console for the unity engine

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UnityFlowField

Scripts for creating Flowfields in Unity

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WPFPixelCanvas

Base project for experimenting with plotting pixels in WPF

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QuadSphere

Unity QuadSphere with Level of Detail subdivision

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OpenSimplex2

Successors to OpenSimplex Noise, plus updated OpenSimplex.

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FastNoiseLite

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

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ComputeRayTracingSamples

This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how the ray tracing works. It is very helpful for the people who want to know the knowledge behind hardware ray tracing.

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ShaderTutorials

Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!

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HDRP2020Toon2

Edge detection - depth/normals, depth fade, normal map influence

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UniTask

Provides an efficient allocation free async/await integration for Unity.

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delaunator

An incredibly fast JavaScript library for Delaunay triangulation of 2D points

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FFT-Ocean

FFT ocean for Unity

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DOTS-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

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Unity-Robotics-Hub

Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.

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Facepunch.Steamworks

Another fucking c# Steamworks implementation

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Unity-GPU-Boids

GPU powered boids with multiple implementations

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How-many-Boids-can-Unity-handle

Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).

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SimpleRotors

A simple, configurable aerodynamic rotor blade that applies lift at its location. Includes flyable example helicopter.

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VRArmIK

Unity Inverse Kinematics solution for arms in VR

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demilib

A library of various utilities and tools for Unity (alpha)

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UnityRuntimePreviewGenerator

Generate preview textures (thumbnails) for your GameObject's or materials on the fly in Unity

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UnityIngameDebugConsole

A uGUI based console to see debug messages and execute commands during gameplay in Unity

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