Michal Ziulek's repositories
Rasterization_Demo
Rasterization on the GPU in "slow motion".
SimpleRaytracer
Simple raytracer using DirectX Raytracing (DXR).
ImageBasedPBR
Image Based Lighting using DirectX 12.
DXRPrimaryRays
Raytracing test that shows how primary rays are dispatched on the GPU.
SimpleDirectPBR
Simple PBR test using DirectX 12.
eneida-old
Graphics, audio, generative art programming. Personal tests and experiments.
MandelbrotCpuAvx2
Real-time Mandelbrot rendering on the CPU.
SoftwareRenderingToy
(Almost) Real-time rendering on the CPU.
100kDrawCalls
100k draw calls benchmark
QJuliaCpuAvx2
Real-time Quaternion Julia Sets rendering on the CPU (C99, SIMD, Windows Thread Pools).