Michal Ziulek's repositories

pbr-test

Graphics demo (DirectX 12, PBR, IBL, C++20 modules).

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zig-d3d12-starter

DirectX 12 + Zig programming language - complete starter project

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1kdemo

Framework for creating 1k demoscene intros.

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zig-d3d12-test

Basic 3D rendering framework. Fully self-contained (no dependency on Visual Studio, libc or Windows SDK).

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PerformanceExperiments

Real-time raymarching on the CPU.

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mach-gpu-dawn

Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library

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JoltPhysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

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zig.vim

Vim configuration for Zig

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cgltf

:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

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dawn

Fork of dawn.googlesource.com/dawn with generated code and third-party dependencies committed

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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Pacman

Pacman-like game using UE 5.0.0 Early Access.

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tracy

C++ frame profiler

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zig

General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

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Zig-ENet

Zig language bindings for the ENet library

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Zig-ImGui

Zig bindings for ocornut/imgui, generated using cimgui/cimgui

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Zig-Tracy

Zig language bindings for the incredible Tracy profiler

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